Revert #f09eb86, was actually a intended feature
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975c16c551
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1 file changed
+5
-4
+5
-4
@@ -61,7 +61,7 @@ eat_sound = pygame.mixer.Sound(eat_path)
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player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
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player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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score, draw_hitboxes, auto_mode = 1, False, False
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score, draw_hitboxes, auto_mode, auto_key = 1, False, False, 0
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auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
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auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
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font = pygame.font.Font(font_path, 36)
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font = pygame.font.Font(font_path, 36)
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@@ -118,7 +118,7 @@ def check_collision():
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return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
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return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
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def game_loop():
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def game_loop():
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
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dt = clock.tick(60) / 1000.0
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dt = clock.tick(60) / 1000.0
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@@ -135,9 +135,10 @@ def game_loop():
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if event.key == pygame.K_h:
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if event.key == pygame.K_h:
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draw_hitboxes = not draw_hitboxes
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draw_hitboxes = not draw_hitboxes
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elif event.key == pygame.K_j:
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elif event.key == pygame.K_j:
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if not auto_mode:
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auto_key += 1
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if auto_key == 3:
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reset_game_state("Auto")
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reset_game_state("Auto")
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else:
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elif auto_key == 4:
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reset_game_state()
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reset_game_state()
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if not auto_mode:
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if not auto_mode:
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