Clean up code a bit
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4f5c9ede55
commit
1d45c6dbd4
1 file changed
+32
-77
+32
-77
@@ -26,75 +26,44 @@ if not os.path.exists(app_folder):
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if not os.path.exists(resources_folder):
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if not os.path.exists(resources_folder):
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os.mkdir(resources_folder)
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os.mkdir(resources_folder)
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if not os.path.exists(icon_path):
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resources = {
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with open(icon_path, 'wb') as f:
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icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png",
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content)
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berry_path: "https://cdn.lncvrt.xyz/foodiedash/berry.png",
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death_path: "https://cdn.lncvrt.xyz/foodiedash/death.mp3",
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eat_path: "https://cdn.lncvrt.xyz/foodiedash/eat.mp3",
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music_path: "https://cdn.lncvrt.xyz/foodiedash/music.mp3",
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font_path: "https://cdn.lncvrt.xyz/foodiedash/font.ttf"
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}
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if not os.path.exists(berry_path):
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for path, url in resources.items():
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with open(berry_path, 'wb') as f:
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if not os.path.exists(path):
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content)
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with open(path, 'wb') as f:
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f.write(requests.get(url).content)
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if not os.path.exists(death_path):
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with open(death_path, 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content)
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if not os.path.exists(eat_path):
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with open(eat_path, 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content)
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if not os.path.exists(music_path):
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with open(music_path, 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content)
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if not os.path.exists(font_path):
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with open(font_path, 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content)
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pygame.init()
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pygame.init()
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WIDTH = 800
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WIDTH, HEIGHT = 800, 600
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HEIGHT = 600
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WHITE, COLOR = (255, 255, 255), (141, 103, 216)
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WHITE = (255, 255, 255)
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player_width, player_height, player_speed = 128, 128, 15
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COLOR = (141, 103, 216)
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food_width, food_height, food_speed = 128, 128, 8
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player_width = 128
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player_hitbox_width, player_hitbox_height = 128, 128
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player_height = 128
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food_hitbox_width, food_hitbox_height = 128, 128
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player_speed = 15
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food_width = 128
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food_height = 128
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food_speed = 8
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player_hitbox_width = 128
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player_hitbox_height = 128
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food_hitbox_width = 128
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food_hitbox_height = 128
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icon_image = pygame.image.load(icon_path)
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icon_image = pygame.image.load(icon_path)
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window = pygame.display.set_mode((WIDTH, HEIGHT))
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window = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Foodie Dash")
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pygame.display.set_caption("Foodie Dash")
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pygame.display.set_icon(icon_image)
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pygame.display.set_icon(icon_image)
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player_image = icon_image.convert_alpha()
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player_image = pygame.transform.scale(icon_image.convert_alpha(), (player_width, player_height))
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player_image = pygame.transform.scale(player_image, (player_width, player_height))
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food_image = pygame.transform.scale(pygame.image.load(berry_path).convert_alpha(), (food_width, food_height))
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food_image = pygame.image.load(berry_path).convert_alpha()
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player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
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food_image = pygame.transform.scale(food_image, (food_width, food_height))
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food_x, food_y = random.randint(0, WIDTH - food_width), 0
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player_x = (WIDTH - player_width) // 2
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score, draw_hitboxes, auto_mode = 1, False, False
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player_y = HEIGHT - player_height
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auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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score = 1
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draw_hitboxes = False
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auto_mode = False
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auto_color_change_interval = 100
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auto_color_change_timer = pygame.time.get_ticks()
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font = pygame.font.Font(font_path, 36)
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font = pygame.font.Font(font_path, 36)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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@@ -102,9 +71,7 @@ clock = pygame.time.Clock()
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.play(loops=-1)
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pygame.mixer.music.play(loops=-1)
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death_sound_channel = pygame.mixer.Channel(1)
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death_sound_channel, eat_sound_channel = pygame.mixer.Channel(1), pygame.mixer.Channel(2)
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eat_sound_channel = pygame.mixer.Channel(2)
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flipped = False
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flipped = False
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gradient_progress = 0.0
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gradient_progress = 0.0
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@@ -122,7 +89,6 @@ def lerp(start, end, t):
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def COLORraw_window():
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def COLORraw_window():
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global red, green, blue, gradient_progress
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global red, green, blue, gradient_progress
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window.fill((30, 30, 30))
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window.fill((30, 30, 30))
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if draw_hitboxes and not auto_mode:
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if draw_hitboxes and not auto_mode:
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@@ -136,24 +102,18 @@ def COLORraw_window():
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score_text = font.render("Score: " + str(score), True, COLOR)
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score_text = font.render("Score: " + str(score), True, COLOR)
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else:
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else:
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if gradient_progress < 0.333:
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if gradient_progress < 0.333:
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red = lerp(255, 0, gradient_progress * 3)
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red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0
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green = lerp(0, 255, gradient_progress * 3)
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blue = 0
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elif gradient_progress < 0.666:
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elif gradient_progress < 0.666:
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red = 0
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red, green, blue = 0, lerp(255, 0, (gradient_progress - 0.333) * 3), lerp(0, 255, (gradient_progress - 0.333) * 3)
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green = lerp(255, 0, (gradient_progress - 0.333) * 3)
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blue = lerp(0, 255, (gradient_progress - 0.333) * 3)
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else:
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else:
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red = lerp(0, 255, (gradient_progress - 0.666) * 3)
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red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3)
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green = 0
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blue = lerp(255, 0, (gradient_progress - 0.666) * 3)
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gradient_progress += 0.00025
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gradient_progress += 0.00025
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if gradient_progress >= 1.0:
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if gradient_progress >= 1.0:
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gradient_progress = 0.0
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gradient_progress = 0.0
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score_text = font.render("Auto Mode", True, (red, green, blue))
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score_text = font.render("Auto Mode", True, (red, green, blue))
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score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
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score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
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window.blit(score_text, score_rect)
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window.blit(score_text, score_rect)
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@@ -163,9 +123,7 @@ def check_collision():
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player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
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player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
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food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
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food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
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if player_hitbox.colliderect(food_hitbox):
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return player_hitbox.colliderect(food_hitbox)
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return True
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return False
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def game_loop():
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def game_loop():
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, player_image, flipped
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@@ -214,13 +172,10 @@ def game_loop():
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player_image = pygame.transform.flip(player_image, True, False)
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player_image = pygame.transform.flip(player_image, True, False)
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flipped = False
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flipped = False
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if player_x < 0:
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player_x = max(0, min(player_x, WIDTH - player_width))
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player_x = 0
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elif player_x > WIDTH - player_width:
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player_x = WIDTH - player_width
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food_y += food_speed * dt
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food_y += food_speed * dt
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if auto_mode == True:
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if auto_mode:
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if abs(player_x - food_x) > player_speed * dt:
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if abs(player_x - food_x) > player_speed * dt:
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if player_x < food_x:
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if player_x < food_x:
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player_x += player_speed * dt
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player_x += player_speed * dt
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