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decompiled-sources/1.33/ExportedProject/Assets/Scripts/Assembly-CSharp/Settings.cs
T
2025-08-04 00:16:57 -07:00

96 lines
2.9 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Settings : MonoBehaviour
{
public Toggle setting1toggle;
public Toggle setting2toggle;
public Toggle setting3toggle;
public Toggle setting4toggle;
public Toggle setting5toggle;
public Toggle setting1secrettoggle;
public Button backbutton;
public Slider musicSlider;
public Slider sfxSlider;
private void Awake()
{
musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
if (!Application.isMobilePlatform)
{
setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
setting5toggle.isOn = PlayerPrefs.GetInt("Setting5", 1) == 1;
setting3toggle.interactable = PlayerPrefs.GetInt("Setting2", 0) == 1;
}
else
{
setting1toggle.isOn = true;
setting2toggle.isOn = true;
setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
setting5toggle.isOn = true;
setting1toggle.interactable = false;
setting2toggle.interactable = false;
setting5toggle.interactable = false;
}
setting1secrettoggle.isOn = PlayerPrefs.GetInt("secretSetting1", 0) == 1;
setting1secrettoggle.gameObject.SetActive(PlayerPrefs.GetInt("userID", 0) == 1);
backbutton.onClick.AddListener(delegate
{
SceneManager.LoadScene("Menu");
});
setting1toggle.onValueChanged.AddListener(delegate
{
Screen.fullScreen = setting1toggle.isOn;
PlayerPrefs.SetInt("Setting1", setting1toggle.isOn ? 1 : 0);
});
setting2toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting2", setting2toggle.isOn ? 1 : 0);
setting3toggle.interactable = setting2toggle.isOn;
setting3toggle.isOn = setting2toggle.isOn && setting3toggle.isOn;
PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0);
});
setting3toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0);
});
setting4toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting4", setting4toggle.isOn ? 1 : 0);
});
setting5toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting5", setting5toggle.isOn ? 1 : 0);
QualitySettings.vSyncCount = (setting5toggle.isOn ? 1 : 0);
});
setting1secrettoggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("secretSetting1", setting1secrettoggle.isOn ? 1 : 0);
});
musicSlider.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetFloat("musicVolume", musicSlider.value);
PlayerPrefs.Save();
});
sfxSlider.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetFloat("sfxVolume", sfxSlider.value);
PlayerPrefs.Save();
});
}
}