using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { public Button exitBtn; public Button playBtn; public Button settingsBtn; public Button accountBtn; public Button leaderboardBtn; public Button iconkitButton; public GameObject valueModifier; private void Awake() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; if (PlayerPrefs.GetInt("secretSetting1", 0) == 1) { valueModifier.SetActive(value: true); } if (Application.isMobilePlatform) { exitBtn.gameObject.SetActive(value: false); } exitBtn.onClick.AddListener(delegate { Application.Quit(); }); playBtn.onClick.AddListener(delegate { SceneManager.LoadScene("Game"); }); settingsBtn.onClick.AddListener(delegate { SceneManager.LoadScene("Settings"); }); accountBtn.onClick.AddListener(delegate { SceneManager.LoadScene("Account"); }); leaderboardBtn.onClick.AddListener(delegate { SceneManager.LoadScene("Leaderboard"); }); iconkitButton.onClick.AddListener(delegate { SceneManager.LoadScene("Iconkit"); }); PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8)); PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9)); PlayerPrefs.Save(); } }