%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Bangers SDF Logo m_Shader: {fileID: 4800000, guid: 4eb6e9657bc79cf4492a8da53b567649, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - GLOW_ON m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _Cube: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _FaceTex: m_Texture: {fileID: 2800000, guid: 14f17ca269dd52e4fb6c7e2fcbb4fc5d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: dffd2b4d6747b9147b9dad5065971ea9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _OutlineTex: m_Texture: {fileID: 2800000, guid: 294cb297b19ffbc4ca67e674dd2bdfa0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: _Ambient: 0.5 _Bevel: 0.461 _BevelClamp: 0 _BevelOffset: -0.09 _BevelRoundness: 0.615 _BevelWidth: 0.001 _BumpFace: 0 _BumpOutline: 0 _CullMode: 0 _Diffuse: 0.5 _FaceDilate: 0.2 _FaceShininess: 1 _FaceUVSpeedX: 0 _FaceUVSpeedY: 0 _GlowInner: 0.076 _GlowOffset: 0.354 _GlowOuter: 0.336 _GlowPower: 0.75 _GradientScale: 11 _LightAngle: 3.142 _MaskID: 0 _MaskSoftnessX: 0 _MaskSoftnessY: 0 _OutlineShininess: 1 _OutlineSoftness: 0 _OutlineUVSpeedX: 0 _OutlineUVSpeedY: 0 _OutlineWidth: 0.4 _PerspectiveFilter: 0.875 _Reflectivity: 10 _ScaleRatioA: 0.90909094 _ScaleRatioB: 0.5568182 _ScaleRatioC: 0.90909094 _ScaleX: 1 _ScaleY: 1 _ShaderFlags: 0 _Sharpness: 0 _SpecularPower: 2 _TextureHeight: 1024 _TextureWidth: 1024 _UnderlayDilate: 0 _UnderlayOffsetX: 0 _UnderlayOffsetY: 0 _UnderlaySoftness: 0 _VertexOffsetX: 0 _VertexOffsetY: 0 _WeightBold: 0.75 _WeightNormal: 0 m_Colors: _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} _FaceColor: {r: 1, g: 1, b: 1, a: 1} _GlowColor: {r: 1, g: 0.6344826, b: 0, a: 0.5019608} _MaskCoord: {r: 0, g: 0, b: 0, a: 0} _OutlineColor: {r: 1, g: 1, b: 1, a: 1} _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} _SpecColor: {r: 1, g: 1, b: 1, a: 1} _SpecularColor: {r: 1, g: 1, b: 1, a: 1} _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} m_BuildTextureStacks: []