Add decompiled sources
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Loading : MonoBehaviour
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{
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public float clientVersion;
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public TMP_Text statusText;
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public Button updateButton;
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private void Awake()
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{
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QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting5", 1);
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Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1;
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if (!Application.isMobilePlatform)
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{
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SetIfNone("Setting1", 1);
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SetIfNone("Setting2", 0);
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SetIfNone("Setting3", 0);
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SetIfNone("Setting4", 0);
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SetIfNone("Setting5", 1);
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}
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else
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{
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SetIfNone("Setting1", 1, overrideValue: true);
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SetIfNone("Setting2", 1, overrideValue: true);
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SetIfNone("Setting3", 0);
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SetIfNone("Setting4", 0);
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SetIfNone("Setting5", 1, overrideValue: true);
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}
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PlayerPrefs.SetFloat("latestVersion", clientVersion);
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SceneManager.LoadScene("Menu");
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}
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private void SetIfNone(string key, int value, bool overrideValue = false)
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{
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if (!PlayerPrefs.HasKey(key) || overrideValue)
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{
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PlayerPrefs.SetInt(key, value);
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}
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}
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}
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