Add game downloads
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+92
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using System.Collections;
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using UnityEngine;
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namespace TMPro.Examples
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{
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public class Benchmark01 : MonoBehaviour
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{
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public int BenchmarkType;
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public TMP_FontAsset TMProFont;
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public Font TextMeshFont;
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private TextMeshPro m_textMeshPro;
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private TextContainer m_textContainer;
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private TextMesh m_textMesh;
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private const string label01 = "The <#0050FF>count is: </color>{0}";
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private const string label02 = "The <color=#0050FF>count is: </color>";
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private Material m_material01;
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private Material m_material02;
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private IEnumerator Start()
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{
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if (BenchmarkType == 0)
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{
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m_textMeshPro = base.gameObject.AddComponent<TextMeshPro>();
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m_textMeshPro.autoSizeTextContainer = true;
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if (TMProFont != null)
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{
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m_textMeshPro.font = TMProFont;
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}
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m_textMeshPro.fontSize = 48f;
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m_textMeshPro.alignment = TextAlignmentOptions.Center;
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m_textMeshPro.extraPadding = true;
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m_textMeshPro.enableWordWrapping = false;
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m_material01 = m_textMeshPro.font.material;
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m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow");
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}
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else if (BenchmarkType == 1)
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{
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m_textMesh = base.gameObject.AddComponent<TextMesh>();
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if (TextMeshFont != null)
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{
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m_textMesh.font = TextMeshFont;
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m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
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}
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else
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{
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m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
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m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
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}
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m_textMesh.fontSize = 48;
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m_textMesh.anchor = TextAnchor.MiddleCenter;
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}
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for (int i = 0; i <= 1000000; i++)
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{
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if (BenchmarkType == 0)
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{
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m_textMeshPro.SetText("The <#0050FF>count is: </color>{0}", i % 1000);
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if (i % 1000 == 999)
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{
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TextMeshPro textMeshPro = m_textMeshPro;
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Material fontSharedMaterial;
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if (!(m_textMeshPro.fontSharedMaterial == m_material01))
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{
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Material material = (m_textMeshPro.fontSharedMaterial = m_material01);
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fontSharedMaterial = material;
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}
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else
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{
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Material material = (m_textMeshPro.fontSharedMaterial = m_material02);
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fontSharedMaterial = material;
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}
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textMeshPro.fontSharedMaterial = fontSharedMaterial;
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}
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}
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else if (BenchmarkType == 1)
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{
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m_textMesh.text = "The <color=#0050FF>count is: </color>" + i % 1000;
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}
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yield return null;
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}
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yield return null;
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}
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}
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}
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+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 2dce2f3a66b559d26c4169ce420c9935
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timeCreated: 1754266045
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+85
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TMPro.Examples
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{
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public class Benchmark01_UGUI : MonoBehaviour
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{
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public int BenchmarkType;
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public Canvas canvas;
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public TMP_FontAsset TMProFont;
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public Font TextMeshFont;
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private TextMeshProUGUI m_textMeshPro;
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private Text m_textMesh;
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private const string label01 = "The <#0050FF>count is: </color>";
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private const string label02 = "The <color=#0050FF>count is: </color>";
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private Material m_material01;
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private Material m_material02;
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private IEnumerator Start()
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{
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if (BenchmarkType == 0)
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{
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m_textMeshPro = base.gameObject.AddComponent<TextMeshProUGUI>();
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if (TMProFont != null)
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{
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m_textMeshPro.font = TMProFont;
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}
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m_textMeshPro.fontSize = 48f;
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m_textMeshPro.alignment = TextAlignmentOptions.Center;
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m_textMeshPro.extraPadding = true;
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m_material01 = m_textMeshPro.font.material;
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m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - BEVEL");
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}
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else if (BenchmarkType == 1)
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{
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m_textMesh = base.gameObject.AddComponent<Text>();
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if (TextMeshFont != null)
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{
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m_textMesh.font = TextMeshFont;
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}
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m_textMesh.fontSize = 48;
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m_textMesh.alignment = TextAnchor.MiddleCenter;
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}
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for (int i = 0; i <= 1000000; i++)
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{
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if (BenchmarkType == 0)
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{
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m_textMeshPro.text = "The <#0050FF>count is: </color>" + i % 1000;
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if (i % 1000 == 999)
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{
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TextMeshProUGUI textMeshPro = m_textMeshPro;
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Material fontSharedMaterial;
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if (!(m_textMeshPro.fontSharedMaterial == m_material01))
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{
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Material material = (m_textMeshPro.fontSharedMaterial = m_material01);
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fontSharedMaterial = material;
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}
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else
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{
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Material material = (m_textMeshPro.fontSharedMaterial = m_material02);
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fontSharedMaterial = material;
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}
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textMeshPro.fontSharedMaterial = fontSharedMaterial;
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}
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}
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else if (BenchmarkType == 1)
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{
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m_textMesh.text = "The <color=#0050FF>count is: </color>" + i % 1000;
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}
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yield return null;
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}
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yield return null;
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}
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}
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}
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+13
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fileFormatVersion: 2
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guid: d3e6497e5acfd415838b7f55dfda96f0
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timeCreated: 1754266045
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licenseType: Free
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MonoImporter:
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||||
serializedVersion: 2
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externalObjects: {}
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defaultReferences: []
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||||
executionOrder: 0
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icon: {fileID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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+68
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using UnityEngine;
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namespace TMPro.Examples
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{
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public class Benchmark02 : MonoBehaviour
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{
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public int SpawnType;
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public int NumberOfNPC = 12;
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public bool IsTextObjectScaleStatic;
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private TextMeshProFloatingText floatingText_Script;
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private void Start()
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{
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for (int i = 0; i < NumberOfNPC; i++)
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{
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if (SpawnType == 0)
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{
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GameObject gameObject = new GameObject();
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gameObject.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
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TextMeshPro textMeshPro = gameObject.AddComponent<TextMeshPro>();
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textMeshPro.autoSizeTextContainer = true;
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textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0f);
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textMeshPro.alignment = TextAlignmentOptions.Bottom;
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textMeshPro.fontSize = 96f;
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textMeshPro.enableKerning = false;
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textMeshPro.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
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textMeshPro.text = "!";
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textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
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floatingText_Script = gameObject.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 0;
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floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic;
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}
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else if (SpawnType == 1)
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{
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GameObject gameObject2 = new GameObject();
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gameObject2.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
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TextMesh textMesh = gameObject2.AddComponent<TextMesh>();
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textMesh.font = Resources.Load<Font>("Fonts/ARIAL");
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textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;
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textMesh.anchor = TextAnchor.LowerCenter;
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textMesh.fontSize = 96;
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textMesh.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
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textMesh.text = "!";
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floatingText_Script = gameObject2.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 1;
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}
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else if (SpawnType == 2)
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{
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GameObject gameObject3 = new GameObject();
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gameObject3.AddComponent<Canvas>().worldCamera = Camera.main;
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gameObject3.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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gameObject3.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));
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TextMeshProUGUI textMeshProUGUI = new GameObject().AddComponent<TextMeshProUGUI>();
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textMeshProUGUI.rectTransform.SetParent(gameObject3.transform, worldPositionStays: false);
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textMeshProUGUI.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
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textMeshProUGUI.alignment = TextAlignmentOptions.Bottom;
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textMeshProUGUI.fontSize = 96f;
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textMeshProUGUI.text = "!";
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floatingText_Script = gameObject3.AddComponent<TextMeshProFloatingText>();
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floatingText_Script.SpawnType = 0;
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}
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}
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}
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}
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}
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+13
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fileFormatVersion: 2
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||||
guid: ff0fb97368bda127693108d5e4753dc4
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timeCreated: 1754266045
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licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+87
@@ -0,0 +1,87 @@
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using UnityEngine;
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using UnityEngine.TextCore.LowLevel;
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namespace TMPro.Examples
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{
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public class Benchmark03 : MonoBehaviour
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{
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public enum BenchmarkType
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{
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TMP_SDF_MOBILE = 0,
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TMP_SDF__MOBILE_SSD = 1,
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TMP_SDF = 2,
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TMP_BITMAP_MOBILE = 3,
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TEXTMESH_BITMAP = 4
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}
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public int NumberOfSamples = 100;
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public BenchmarkType Benchmark;
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public Font SourceFont;
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private void Awake()
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{
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}
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private void Start()
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{
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TMP_FontAsset tMP_FontAsset = null;
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switch (Benchmark)
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{
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case BenchmarkType.TMP_SDF_MOBILE:
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tMP_FontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256);
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break;
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case BenchmarkType.TMP_SDF__MOBILE_SSD:
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tMP_FontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256);
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tMP_FontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD");
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break;
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case BenchmarkType.TMP_SDF:
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tMP_FontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256);
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tMP_FontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field");
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break;
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case BenchmarkType.TMP_BITMAP_MOBILE:
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tMP_FontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256);
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break;
|
||||
}
|
||||
for (int i = 0; i < NumberOfSamples; i++)
|
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{
|
||||
switch (Benchmark)
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{
|
||||
case BenchmarkType.TMP_SDF_MOBILE:
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case BenchmarkType.TMP_SDF__MOBILE_SSD:
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||||
case BenchmarkType.TMP_SDF:
|
||||
case BenchmarkType.TMP_BITMAP_MOBILE:
|
||||
{
|
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GameObject obj2 = new GameObject();
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obj2.transform.position = new Vector3(0f, 1.2f, 0f);
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TextMeshPro textMeshPro = obj2.AddComponent<TextMeshPro>();
|
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textMeshPro.font = tMP_FontAsset;
|
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textMeshPro.fontSize = 128f;
|
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textMeshPro.text = "@";
|
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textMeshPro.alignment = TextAlignmentOptions.Center;
|
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textMeshPro.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
|
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if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE)
|
||||
{
|
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textMeshPro.fontSize = 132f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BenchmarkType.TEXTMESH_BITMAP:
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||||
{
|
||||
GameObject obj = new GameObject();
|
||||
obj.transform.position = new Vector3(0f, 1.2f, 0f);
|
||||
TextMesh textMesh = obj.AddComponent<TextMesh>();
|
||||
textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material;
|
||||
textMesh.font = SourceFont;
|
||||
textMesh.anchor = TextAnchor.MiddleCenter;
|
||||
textMesh.fontSize = 130;
|
||||
textMesh.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
|
||||
textMesh.text = "@";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25b8c11b3f2b345300d242fc9b0545f1
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class Benchmark04 : MonoBehaviour
|
||||
{
|
||||
public int SpawnType;
|
||||
|
||||
public int MinPointSize = 12;
|
||||
|
||||
public int MaxPointSize = 64;
|
||||
|
||||
public int Steps = 4;
|
||||
|
||||
private Transform m_Transform;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_Transform = base.transform;
|
||||
float num = 0f;
|
||||
float num2 = (Camera.main.orthographicSize = Screen.height / 2);
|
||||
float num4 = num2;
|
||||
float num5 = (float)Screen.width / (float)Screen.height;
|
||||
for (int i = MinPointSize; i <= MaxPointSize; i += Steps)
|
||||
{
|
||||
if (SpawnType == 0)
|
||||
{
|
||||
GameObject gameObject = new GameObject("Text - " + i + " Pts");
|
||||
if (num > num4 * 2f)
|
||||
{
|
||||
break;
|
||||
}
|
||||
gameObject.transform.position = m_Transform.position + new Vector3(num5 * (0f - num4) * 0.975f, num4 * 0.975f - num, 0f);
|
||||
TextMeshPro textMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||
textMeshPro.rectTransform.pivot = new Vector2(0f, 0.5f);
|
||||
textMeshPro.enableWordWrapping = false;
|
||||
textMeshPro.extraPadding = true;
|
||||
textMeshPro.isOrthographic = true;
|
||||
textMeshPro.fontSize = i;
|
||||
textMeshPro.text = i + " pts - Lorem ipsum dolor sit...";
|
||||
textMeshPro.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
|
||||
num += (float)i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d7b6d2813f1e8bd2fab94941f6982c1
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+246
@@ -0,0 +1,246 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
public enum CameraModes
|
||||
{
|
||||
Follow = 0,
|
||||
Isometric = 1,
|
||||
Free = 2
|
||||
}
|
||||
|
||||
private Transform cameraTransform;
|
||||
|
||||
private Transform dummyTarget;
|
||||
|
||||
public Transform CameraTarget;
|
||||
|
||||
public float FollowDistance = 30f;
|
||||
|
||||
public float MaxFollowDistance = 100f;
|
||||
|
||||
public float MinFollowDistance = 2f;
|
||||
|
||||
public float ElevationAngle = 30f;
|
||||
|
||||
public float MaxElevationAngle = 85f;
|
||||
|
||||
public float MinElevationAngle;
|
||||
|
||||
public float OrbitalAngle;
|
||||
|
||||
public CameraModes CameraMode;
|
||||
|
||||
public bool MovementSmoothing = true;
|
||||
|
||||
public bool RotationSmoothing;
|
||||
|
||||
private bool previousSmoothing;
|
||||
|
||||
public float MovementSmoothingValue = 25f;
|
||||
|
||||
public float RotationSmoothingValue = 5f;
|
||||
|
||||
public float MoveSensitivity = 2f;
|
||||
|
||||
private Vector3 currentVelocity = Vector3.zero;
|
||||
|
||||
private Vector3 desiredPosition;
|
||||
|
||||
private float mouseX;
|
||||
|
||||
private float mouseY;
|
||||
|
||||
private Vector3 moveVector;
|
||||
|
||||
private float mouseWheel;
|
||||
|
||||
private const string event_SmoothingValue = "Slider - Smoothing Value";
|
||||
|
||||
private const string event_FollowDistance = "Slider - Camera Zoom";
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (QualitySettings.vSyncCount > 0)
|
||||
{
|
||||
Application.targetFrameRate = 60;
|
||||
}
|
||||
else
|
||||
{
|
||||
Application.targetFrameRate = -1;
|
||||
}
|
||||
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
Input.simulateMouseWithTouches = false;
|
||||
}
|
||||
cameraTransform = base.transform;
|
||||
previousSmoothing = MovementSmoothing;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (CameraTarget == null)
|
||||
{
|
||||
dummyTarget = new GameObject("Camera Target").transform;
|
||||
CameraTarget = dummyTarget;
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
GetPlayerInput();
|
||||
if (CameraTarget != null)
|
||||
{
|
||||
if (CameraMode == CameraModes.Isometric)
|
||||
{
|
||||
desiredPosition = CameraTarget.position + Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0f, 0f, 0f - FollowDistance);
|
||||
}
|
||||
else if (CameraMode == CameraModes.Follow)
|
||||
{
|
||||
desiredPosition = CameraTarget.position + CameraTarget.TransformDirection(Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0f, 0f, 0f - FollowDistance));
|
||||
}
|
||||
if (MovementSmoothing)
|
||||
{
|
||||
cameraTransform.position = Vector3.SmoothDamp(cameraTransform.position, desiredPosition, ref currentVelocity, MovementSmoothingValue * Time.fixedDeltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
cameraTransform.position = desiredPosition;
|
||||
}
|
||||
if (RotationSmoothing)
|
||||
{
|
||||
cameraTransform.rotation = Quaternion.Lerp(cameraTransform.rotation, Quaternion.LookRotation(CameraTarget.position - cameraTransform.position), RotationSmoothingValue * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
cameraTransform.LookAt(CameraTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetPlayerInput()
|
||||
{
|
||||
moveVector = Vector3.zero;
|
||||
mouseWheel = Input.GetAxis("Mouse ScrollWheel");
|
||||
float num = Input.touchCount;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) || num > 0f)
|
||||
{
|
||||
mouseWheel *= 10f;
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
CameraMode = CameraModes.Isometric;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.F))
|
||||
{
|
||||
CameraMode = CameraModes.Follow;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
MovementSmoothing = !MovementSmoothing;
|
||||
}
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
mouseY = Input.GetAxis("Mouse Y");
|
||||
mouseX = Input.GetAxis("Mouse X");
|
||||
if (mouseY > 0.01f || mouseY < -0.01f)
|
||||
{
|
||||
ElevationAngle -= mouseY * MoveSensitivity;
|
||||
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
|
||||
}
|
||||
if (mouseX > 0.01f || mouseX < -0.01f)
|
||||
{
|
||||
OrbitalAngle += mouseX * MoveSensitivity;
|
||||
if (OrbitalAngle > 360f)
|
||||
{
|
||||
OrbitalAngle -= 360f;
|
||||
}
|
||||
if (OrbitalAngle < 0f)
|
||||
{
|
||||
OrbitalAngle += 360f;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (num == 1f && Input.GetTouch(0).phase == TouchPhase.Moved)
|
||||
{
|
||||
Vector2 deltaPosition = Input.GetTouch(0).deltaPosition;
|
||||
if (deltaPosition.y > 0.01f || deltaPosition.y < -0.01f)
|
||||
{
|
||||
ElevationAngle -= deltaPosition.y * 0.1f;
|
||||
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
|
||||
}
|
||||
if (deltaPosition.x > 0.01f || deltaPosition.x < -0.01f)
|
||||
{
|
||||
OrbitalAngle += deltaPosition.x * 0.1f;
|
||||
if (OrbitalAngle > 360f)
|
||||
{
|
||||
OrbitalAngle -= 360f;
|
||||
}
|
||||
if (OrbitalAngle < 0f)
|
||||
{
|
||||
OrbitalAngle += 360f;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Input.GetMouseButton(0) && Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hitInfo, 300f, 23552))
|
||||
{
|
||||
if (hitInfo.transform == CameraTarget)
|
||||
{
|
||||
OrbitalAngle = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
CameraTarget = hitInfo.transform;
|
||||
OrbitalAngle = 0f;
|
||||
MovementSmoothing = previousSmoothing;
|
||||
}
|
||||
}
|
||||
if (Input.GetMouseButton(2))
|
||||
{
|
||||
if (dummyTarget == null)
|
||||
{
|
||||
dummyTarget = new GameObject("Camera Target").transform;
|
||||
dummyTarget.position = CameraTarget.position;
|
||||
dummyTarget.rotation = CameraTarget.rotation;
|
||||
CameraTarget = dummyTarget;
|
||||
previousSmoothing = MovementSmoothing;
|
||||
MovementSmoothing = false;
|
||||
}
|
||||
else if (dummyTarget != CameraTarget)
|
||||
{
|
||||
dummyTarget.position = CameraTarget.position;
|
||||
dummyTarget.rotation = CameraTarget.rotation;
|
||||
CameraTarget = dummyTarget;
|
||||
previousSmoothing = MovementSmoothing;
|
||||
MovementSmoothing = false;
|
||||
}
|
||||
mouseY = Input.GetAxis("Mouse Y");
|
||||
mouseX = Input.GetAxis("Mouse X");
|
||||
moveVector = cameraTransform.TransformDirection(mouseX, mouseY, 0f);
|
||||
dummyTarget.Translate(-moveVector, Space.World);
|
||||
}
|
||||
}
|
||||
if (num == 2f)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
Touch touch2 = Input.GetTouch(1);
|
||||
Vector2 vector = touch.position - touch.deltaPosition;
|
||||
Vector2 vector2 = touch2.position - touch2.deltaPosition;
|
||||
float magnitude = (vector - vector2).magnitude;
|
||||
float magnitude2 = (touch.position - touch2.position).magnitude;
|
||||
float num2 = magnitude - magnitude2;
|
||||
if (num2 > 0.01f || num2 < -0.01f)
|
||||
{
|
||||
FollowDistance += num2 * 0.25f;
|
||||
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
|
||||
}
|
||||
}
|
||||
if (mouseWheel < -0.01f || mouseWheel > 0.01f)
|
||||
{
|
||||
FollowDistance -= mouseWheel * 5f;
|
||||
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbe7700f9732df029498b31ad05eb0f1
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class ObjectSpin : MonoBehaviour
|
||||
{
|
||||
public enum MotionType
|
||||
{
|
||||
Rotation = 0,
|
||||
BackAndForth = 1,
|
||||
Translation = 2
|
||||
}
|
||||
|
||||
public float SpinSpeed = 5f;
|
||||
|
||||
public int RotationRange = 15;
|
||||
|
||||
private Transform m_transform;
|
||||
|
||||
private float m_time;
|
||||
|
||||
private Vector3 m_prevPOS;
|
||||
|
||||
private Vector3 m_initial_Rotation;
|
||||
|
||||
private Vector3 m_initial_Position;
|
||||
|
||||
private Color32 m_lightColor;
|
||||
|
||||
private int frames;
|
||||
|
||||
public MotionType Motion;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_transform = base.transform;
|
||||
m_initial_Rotation = m_transform.rotation.eulerAngles;
|
||||
m_initial_Position = m_transform.position;
|
||||
Light component = GetComponent<Light>();
|
||||
m_lightColor = ((component != null) ? component.color : Color.black);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Motion == MotionType.Rotation)
|
||||
{
|
||||
m_transform.Rotate(0f, SpinSpeed * Time.deltaTime, 0f);
|
||||
return;
|
||||
}
|
||||
if (Motion == MotionType.BackAndForth)
|
||||
{
|
||||
m_time += SpinSpeed * Time.deltaTime;
|
||||
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * (float)RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
|
||||
return;
|
||||
}
|
||||
m_time += SpinSpeed * Time.deltaTime;
|
||||
float x = 15f * Mathf.Cos(m_time * 0.95f);
|
||||
float z = 10f;
|
||||
float y = 0f;
|
||||
m_transform.position = m_initial_Position + new Vector3(x, y, z);
|
||||
m_prevPOS = m_transform.position;
|
||||
frames++;
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d61f3dbe903e9fadcfb368280226c814
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class ShaderPropAnimator : MonoBehaviour
|
||||
{
|
||||
private Renderer m_Renderer;
|
||||
|
||||
private Material m_Material;
|
||||
|
||||
public AnimationCurve GlowCurve;
|
||||
|
||||
public float m_frame;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_Renderer = GetComponent<Renderer>();
|
||||
m_Material = m_Renderer.material;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateProperties());
|
||||
}
|
||||
|
||||
private IEnumerator AnimateProperties()
|
||||
{
|
||||
m_frame = Random.Range(0f, 1f);
|
||||
while (true)
|
||||
{
|
||||
float value = GlowCurve.Evaluate(m_frame);
|
||||
m_Material.SetFloat(ShaderUtilities.ID_GlowPower, value);
|
||||
m_frame += Time.deltaTime * Random.Range(0.2f, 0.3f);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b7b7b79e67a79cfd7d8014563f62eee
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class SimpleScript : MonoBehaviour
|
||||
{
|
||||
private TextMeshPro m_textMeshPro;
|
||||
|
||||
private const string label = "The <#0050FF>count is: </color>{0:2}";
|
||||
|
||||
private float m_frame;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_textMeshPro = base.gameObject.AddComponent<TextMeshPro>();
|
||||
m_textMeshPro.autoSizeTextContainer = true;
|
||||
m_textMeshPro.fontSize = 48f;
|
||||
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||
m_textMeshPro.enableWordWrapping = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
m_textMeshPro.SetText("The <#0050FF>count is: </color>{0:2}", m_frame % 1000f);
|
||||
m_frame += 1f * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb7abe824271dea330088875fb7e3850
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class SkewTextExample : MonoBehaviour
|
||||
{
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.25f, 2f), new Keyframe(0.5f, 0f), new Keyframe(0.75f, 2f), new Keyframe(1f, 0f));
|
||||
|
||||
public float CurveScale = 1f;
|
||||
|
||||
public float ShearAmount = 1f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = base.gameObject.GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(WarpText());
|
||||
}
|
||||
|
||||
private AnimationCurve CopyAnimationCurve(AnimationCurve curve)
|
||||
{
|
||||
return new AnimationCurve
|
||||
{
|
||||
keys = curve.keys
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerator WarpText()
|
||||
{
|
||||
VertexCurve.preWrapMode = WrapMode.Once;
|
||||
VertexCurve.postWrapMode = WrapMode.Once;
|
||||
m_TextComponent.havePropertiesChanged = true;
|
||||
CurveScale *= 10f;
|
||||
float old_CurveScale = CurveScale;
|
||||
float old_ShearValue = ShearAmount;
|
||||
AnimationCurve old_curve = CopyAnimationCurve(VertexCurve);
|
||||
while (true)
|
||||
{
|
||||
if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value && old_ShearValue == ShearAmount)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
old_CurveScale = CurveScale;
|
||||
old_curve = CopyAnimationCurve(VertexCurve);
|
||||
old_ShearValue = ShearAmount;
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
int characterCount = textInfo.characterCount;
|
||||
if (characterCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
float x = m_TextComponent.bounds.min.x;
|
||||
float x2 = m_TextComponent.bounds.max.x;
|
||||
for (int i = 0; i < characterCount; i++)
|
||||
{
|
||||
if (textInfo.characterInfo[i].isVisible)
|
||||
{
|
||||
int vertexIndex = textInfo.characterInfo[i].vertexIndex;
|
||||
int materialReferenceIndex = textInfo.characterInfo[i].materialReferenceIndex;
|
||||
Vector3[] vertices = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
Vector3 vector = new Vector2((vertices[vertexIndex].x + vertices[vertexIndex + 2].x) / 2f, textInfo.characterInfo[i].baseLine);
|
||||
vertices[vertexIndex] += -vector;
|
||||
vertices[vertexIndex + 1] += -vector;
|
||||
vertices[vertexIndex + 2] += -vector;
|
||||
vertices[vertexIndex + 3] += -vector;
|
||||
float num = ShearAmount * 0.01f;
|
||||
Vector3 vector2 = new Vector3(num * (textInfo.characterInfo[i].topRight.y - textInfo.characterInfo[i].baseLine), 0f, 0f);
|
||||
Vector3 vector3 = new Vector3(num * (textInfo.characterInfo[i].baseLine - textInfo.characterInfo[i].bottomRight.y), 0f, 0f);
|
||||
vertices[vertexIndex] += -vector3;
|
||||
vertices[vertexIndex + 1] += vector2;
|
||||
vertices[vertexIndex + 2] += vector2;
|
||||
vertices[vertexIndex + 3] += -vector3;
|
||||
float num2 = (vector.x - x) / (x2 - x);
|
||||
float num3 = num2 + 0.0001f;
|
||||
float y = VertexCurve.Evaluate(num2) * CurveScale;
|
||||
float y2 = VertexCurve.Evaluate(num3) * CurveScale;
|
||||
Vector3 lhs = new Vector3(1f, 0f, 0f);
|
||||
Vector3 rhs = new Vector3(num3 * (x2 - x) + x, y2) - new Vector3(vector.x, y);
|
||||
float num4 = Mathf.Acos(Vector3.Dot(lhs, rhs.normalized)) * 57.29578f;
|
||||
float z = ((Vector3.Cross(lhs, rhs).z > 0f) ? num4 : (360f - num4));
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(new Vector3(0f, y, 0f), Quaternion.Euler(0f, 0f, z), Vector3.one);
|
||||
vertices[vertexIndex] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex]);
|
||||
vertices[vertexIndex + 1] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 1]);
|
||||
vertices[vertexIndex + 2] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 2]);
|
||||
vertices[vertexIndex + 3] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 3]);
|
||||
vertices[vertexIndex] += vector;
|
||||
vertices[vertexIndex + 1] += vector;
|
||||
vertices[vertexIndex + 2] += vector;
|
||||
vertices[vertexIndex + 3] += vector;
|
||||
}
|
||||
}
|
||||
m_TextComponent.UpdateVertexData();
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cc2fd07ebef5ee2dc3238fe38524d59
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_ExampleScript_01 : MonoBehaviour
|
||||
{
|
||||
public enum objectType
|
||||
{
|
||||
TextMeshPro = 0,
|
||||
TextMeshProUGUI = 1
|
||||
}
|
||||
|
||||
public objectType ObjectType;
|
||||
|
||||
public bool isStatic;
|
||||
|
||||
private TMP_Text m_text;
|
||||
|
||||
private const string k_label = "The count is <#0080ff>{0}</color>";
|
||||
|
||||
private int count;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (ObjectType == objectType.TextMeshPro)
|
||||
{
|
||||
m_text = GetComponent<TextMeshPro>() ?? base.gameObject.AddComponent<TextMeshPro>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_text = GetComponent<TextMeshProUGUI>() ?? base.gameObject.AddComponent<TextMeshProUGUI>();
|
||||
}
|
||||
m_text.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/Anton SDF");
|
||||
m_text.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/Anton SDF - Drop Shadow");
|
||||
m_text.fontSize = 120f;
|
||||
m_text.text = "A <#0080ff>simple</color> line of text.";
|
||||
Vector2 preferredValues = m_text.GetPreferredValues(float.PositiveInfinity, float.PositiveInfinity);
|
||||
m_text.rectTransform.sizeDelta = new Vector2(preferredValues.x, preferredValues.y);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isStatic)
|
||||
{
|
||||
m_text.SetText("The count is <#0080ff>{0}</color>", count % 1000);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a74a8724ad40affc6cb4e6ab790c9cea
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+120
@@ -0,0 +1,120 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_FrameRateCounter : MonoBehaviour
|
||||
{
|
||||
public enum FpsCounterAnchorPositions
|
||||
{
|
||||
TopLeft = 0,
|
||||
BottomLeft = 1,
|
||||
TopRight = 2,
|
||||
BottomRight = 3
|
||||
}
|
||||
|
||||
public float UpdateInterval = 5f;
|
||||
|
||||
private float m_LastInterval;
|
||||
|
||||
private int m_Frames;
|
||||
|
||||
public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight;
|
||||
|
||||
private string htmlColorTag;
|
||||
|
||||
private const string fpsLabel = "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS";
|
||||
|
||||
private TextMeshPro m_TextMeshPro;
|
||||
|
||||
private Transform m_frameCounter_transform;
|
||||
|
||||
private Camera m_camera;
|
||||
|
||||
private FpsCounterAnchorPositions last_AnchorPosition;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (base.enabled)
|
||||
{
|
||||
m_camera = Camera.main;
|
||||
Application.targetFrameRate = 9999;
|
||||
GameObject gameObject = new GameObject("Frame Counter");
|
||||
m_TextMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
|
||||
m_frameCounter_transform = gameObject.transform;
|
||||
m_frameCounter_transform.SetParent(m_camera.transform);
|
||||
m_frameCounter_transform.localRotation = Quaternion.identity;
|
||||
m_TextMeshPro.enableWordWrapping = false;
|
||||
m_TextMeshPro.fontSize = 24f;
|
||||
Set_FrameCounter_Position(AnchorPosition);
|
||||
last_AnchorPosition = AnchorPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_LastInterval = Time.realtimeSinceStartup;
|
||||
m_Frames = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (AnchorPosition != last_AnchorPosition)
|
||||
{
|
||||
Set_FrameCounter_Position(AnchorPosition);
|
||||
}
|
||||
last_AnchorPosition = AnchorPosition;
|
||||
m_Frames++;
|
||||
float realtimeSinceStartup = Time.realtimeSinceStartup;
|
||||
if (realtimeSinceStartup > m_LastInterval + UpdateInterval)
|
||||
{
|
||||
float num = (float)m_Frames / (realtimeSinceStartup - m_LastInterval);
|
||||
float arg = 1000f / Mathf.Max(num, 1E-05f);
|
||||
if (num < 30f)
|
||||
{
|
||||
htmlColorTag = "<color=yellow>";
|
||||
}
|
||||
else if (num < 10f)
|
||||
{
|
||||
htmlColorTag = "<color=red>";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmlColorTag = "<color=green>";
|
||||
}
|
||||
m_TextMeshPro.SetText(htmlColorTag + "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS", num, arg);
|
||||
m_Frames = 0;
|
||||
m_LastInterval = realtimeSinceStartup;
|
||||
}
|
||||
}
|
||||
|
||||
private void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
|
||||
{
|
||||
m_TextMeshPro.margin = new Vector4(1f, 1f, 1f, 1f);
|
||||
switch (anchor_position)
|
||||
{
|
||||
case FpsCounterAnchorPositions.TopLeft:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft;
|
||||
m_TextMeshPro.rectTransform.pivot = new Vector2(0f, 1f);
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 1f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomLeft:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft;
|
||||
m_TextMeshPro.rectTransform.pivot = new Vector2(0f, 0f);
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 0f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.TopRight:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.TopRight;
|
||||
m_TextMeshPro.rectTransform.pivot = new Vector2(1f, 1f);
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 1f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomRight:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight;
|
||||
m_TextMeshPro.rectTransform.pivot = new Vector2(1f, 0f);
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 0f, 100f));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a54c53eb4e48d8f878461e014fe7742
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_TextEventCheck : MonoBehaviour
|
||||
{
|
||||
public TMP_TextEventHandler TextEventHandler;
|
||||
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (TextEventHandler != null)
|
||||
{
|
||||
m_TextComponent = TextEventHandler.GetComponent<TMP_Text>();
|
||||
TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection);
|
||||
TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection);
|
||||
TextEventHandler.onWordSelection.AddListener(OnWordSelection);
|
||||
TextEventHandler.onLineSelection.AddListener(OnLineSelection);
|
||||
TextEventHandler.onLinkSelection.AddListener(OnLinkSelection);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (TextEventHandler != null)
|
||||
{
|
||||
TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection);
|
||||
TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection);
|
||||
TextEventHandler.onWordSelection.RemoveListener(OnWordSelection);
|
||||
TextEventHandler.onLineSelection.RemoveListener(OnLineSelection);
|
||||
TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCharacterSelection(char c, int index)
|
||||
{
|
||||
Debug.Log("Character [" + c + "] at Index: " + index + " has been selected.");
|
||||
}
|
||||
|
||||
private void OnSpriteSelection(char c, int index)
|
||||
{
|
||||
Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected.");
|
||||
}
|
||||
|
||||
private void OnWordSelection(string word, int firstCharacterIndex, int length)
|
||||
{
|
||||
Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
|
||||
}
|
||||
|
||||
private void OnLineSelection(string lineText, int firstCharacterIndex, int length)
|
||||
{
|
||||
Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
|
||||
}
|
||||
|
||||
private void OnLinkSelection(string linkID, string linkText, int linkIndex)
|
||||
{
|
||||
if (m_TextComponent != null)
|
||||
{
|
||||
_ = ref m_TextComponent.textInfo.linkInfo[linkIndex];
|
||||
}
|
||||
Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected.");
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54efb719a127edb2a5212e04e8987006
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_TextInfoDebugTool : MonoBehaviour
|
||||
{
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11cae6bd7323ff28f59fa7725fd3dbfe
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
|
||||
{
|
||||
private TextMeshPro m_TextMeshPro;
|
||||
|
||||
private Camera m_Camera;
|
||||
|
||||
private bool m_isHoveringObject;
|
||||
|
||||
private int m_selectedLink = -1;
|
||||
|
||||
private int m_lastCharIndex = -1;
|
||||
|
||||
private int m_lastWordIndex = -1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextMeshPro = base.gameObject.GetComponent<TextMeshPro>();
|
||||
m_Camera = Camera.main;
|
||||
m_TextMeshPro.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
m_isHoveringObject = false;
|
||||
if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main))
|
||||
{
|
||||
m_isHoveringObject = true;
|
||||
}
|
||||
if (!m_isHoveringObject)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int num = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, visibleOnly: true);
|
||||
if (num != -1 && num != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
|
||||
{
|
||||
m_lastCharIndex = num;
|
||||
int materialReferenceIndex = m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex;
|
||||
int vertexIndex = m_TextMeshPro.textInfo.characterInfo[num].vertexIndex;
|
||||
Color32 color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), byte.MaxValue);
|
||||
Color32[] colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
colors[vertexIndex] = color;
|
||||
colors[vertexIndex + 1] = color;
|
||||
colors[vertexIndex + 2] = color;
|
||||
colors[vertexIndex + 3] = color;
|
||||
m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].mesh.colors32 = colors;
|
||||
}
|
||||
int num2 = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera);
|
||||
if ((num2 == -1 && m_selectedLink != -1) || num2 != m_selectedLink)
|
||||
{
|
||||
m_selectedLink = -1;
|
||||
}
|
||||
if (num2 != -1 && num2 != m_selectedLink)
|
||||
{
|
||||
m_selectedLink = num2;
|
||||
TMP_LinkInfo tMP_LinkInfo = m_TextMeshPro.textInfo.linkInfo[num2];
|
||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out var _);
|
||||
string linkID = tMP_LinkInfo.GetLinkID();
|
||||
if (!(linkID == "id_01"))
|
||||
{
|
||||
_ = linkID == "id_02";
|
||||
}
|
||||
}
|
||||
int num3 = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main);
|
||||
if (num3 != -1 && num3 != m_lastWordIndex)
|
||||
{
|
||||
m_lastWordIndex = num3;
|
||||
TMP_WordInfo tMP_WordInfo = m_TextMeshPro.textInfo.wordInfo[num3];
|
||||
Vector3 position = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[tMP_WordInfo.firstCharacterIndex].bottomLeft);
|
||||
position = Camera.main.WorldToScreenPoint(position);
|
||||
Color32[] colors2 = m_TextMeshPro.textInfo.meshInfo[0].colors32;
|
||||
Color32 color2 = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), byte.MaxValue);
|
||||
for (int i = 0; i < tMP_WordInfo.characterCount; i++)
|
||||
{
|
||||
int vertexIndex2 = m_TextMeshPro.textInfo.characterInfo[tMP_WordInfo.firstCharacterIndex + i].vertexIndex;
|
||||
colors2[vertexIndex2] = color2;
|
||||
colors2[vertexIndex2 + 1] = color2;
|
||||
colors2[vertexIndex2 + 2] = color2;
|
||||
colors2[vertexIndex2 + 3] = color2;
|
||||
}
|
||||
m_TextMeshPro.mesh.colors32 = colors2;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("OnPointerEnter()");
|
||||
m_isHoveringObject = true;
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("OnPointerExit()");
|
||||
m_isHoveringObject = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e740b8b0ef376f7ef63ead313fc8c51
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+255
@@ -0,0 +1,255 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler
|
||||
{
|
||||
public RectTransform TextPopup_Prefab_01;
|
||||
|
||||
private RectTransform m_TextPopup_RectTransform;
|
||||
|
||||
private TextMeshProUGUI m_TextPopup_TMPComponent;
|
||||
|
||||
private const string k_LinkText = "You have selected link <#ffff00>";
|
||||
|
||||
private const string k_WordText = "Word Index: <#ffff00>";
|
||||
|
||||
private TextMeshProUGUI m_TextMeshPro;
|
||||
|
||||
private Canvas m_Canvas;
|
||||
|
||||
private Camera m_Camera;
|
||||
|
||||
private bool isHoveringObject;
|
||||
|
||||
private int m_selectedWord = -1;
|
||||
|
||||
private int m_selectedLink = -1;
|
||||
|
||||
private int m_lastIndex = -1;
|
||||
|
||||
private Matrix4x4 m_matrix;
|
||||
|
||||
private TMP_MeshInfo[] m_cachedMeshInfoVertexData;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextMeshPro = base.gameObject.GetComponent<TextMeshProUGUI>();
|
||||
m_Canvas = base.gameObject.GetComponentInParent<Canvas>();
|
||||
if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
m_Camera = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Camera = m_Canvas.worldCamera;
|
||||
}
|
||||
m_TextPopup_RectTransform = Object.Instantiate(TextPopup_Prefab_01);
|
||||
m_TextPopup_RectTransform.SetParent(m_Canvas.transform, worldPositionStays: false);
|
||||
m_TextPopup_TMPComponent = m_TextPopup_RectTransform.GetComponentInChildren<TextMeshProUGUI>();
|
||||
m_TextPopup_RectTransform.gameObject.SetActive(value: false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
if (obj == m_TextMeshPro)
|
||||
{
|
||||
m_cachedMeshInfoVertexData = m_TextMeshPro.textInfo.CopyMeshInfoVertexData();
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (isHoveringObject)
|
||||
{
|
||||
int num = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, visibleOnly: true);
|
||||
if (num == -1 || num != m_lastIndex)
|
||||
{
|
||||
RestoreCachedVertexAttributes(m_lastIndex);
|
||||
m_lastIndex = -1;
|
||||
}
|
||||
if (num != -1 && num != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
|
||||
{
|
||||
m_lastIndex = num;
|
||||
int materialReferenceIndex = m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex;
|
||||
int vertexIndex = m_TextMeshPro.textInfo.characterInfo[num].vertexIndex;
|
||||
Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
Vector3 vector = (Vector2)((vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f);
|
||||
vertices[vertexIndex] -= vector;
|
||||
vertices[vertexIndex + 1] -= vector;
|
||||
vertices[vertexIndex + 2] -= vector;
|
||||
vertices[vertexIndex + 3] -= vector;
|
||||
float num2 = 1.5f;
|
||||
m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * num2);
|
||||
vertices[vertexIndex] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex]);
|
||||
vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]);
|
||||
vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]);
|
||||
vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]);
|
||||
vertices[vertexIndex] += vector;
|
||||
vertices[vertexIndex + 1] += vector;
|
||||
vertices[vertexIndex + 2] += vector;
|
||||
vertices[vertexIndex + 3] += vector;
|
||||
Color32 color = new Color32(byte.MaxValue, byte.MaxValue, 192, byte.MaxValue);
|
||||
Color32[] colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
colors[vertexIndex] = color;
|
||||
colors[vertexIndex + 1] = color;
|
||||
colors[vertexIndex + 2] = color;
|
||||
colors[vertexIndex + 3] = color;
|
||||
TMP_MeshInfo tMP_MeshInfo = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex];
|
||||
int dst = vertices.Length - 4;
|
||||
tMP_MeshInfo.SwapVertexData(vertexIndex, dst);
|
||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||
}
|
||||
int num3 = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera);
|
||||
if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (num3 == -1 || num3 != m_selectedWord))
|
||||
{
|
||||
TMP_WordInfo tMP_WordInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord];
|
||||
for (int i = 0; i < tMP_WordInfo.characterCount; i++)
|
||||
{
|
||||
int num4 = tMP_WordInfo.firstCharacterIndex + i;
|
||||
int materialReferenceIndex2 = m_TextMeshPro.textInfo.characterInfo[num4].materialReferenceIndex;
|
||||
int vertexIndex2 = m_TextMeshPro.textInfo.characterInfo[num4].vertexIndex;
|
||||
Color32[] colors2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex2].colors32;
|
||||
colors2[vertexIndex2 + 3] = (colors2[vertexIndex2 + 2] = (colors2[vertexIndex2 + 1] = (colors2[vertexIndex2] = colors2[vertexIndex2].Tint(1.33333f))));
|
||||
}
|
||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||
m_selectedWord = -1;
|
||||
}
|
||||
if (num3 != -1 && num3 != m_selectedWord && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
|
||||
{
|
||||
m_selectedWord = num3;
|
||||
TMP_WordInfo tMP_WordInfo2 = m_TextMeshPro.textInfo.wordInfo[num3];
|
||||
for (int j = 0; j < tMP_WordInfo2.characterCount; j++)
|
||||
{
|
||||
int num5 = tMP_WordInfo2.firstCharacterIndex + j;
|
||||
int materialReferenceIndex3 = m_TextMeshPro.textInfo.characterInfo[num5].materialReferenceIndex;
|
||||
int vertexIndex3 = m_TextMeshPro.textInfo.characterInfo[num5].vertexIndex;
|
||||
Color32[] colors3 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex3].colors32;
|
||||
colors3[vertexIndex3 + 3] = (colors3[vertexIndex3 + 2] = (colors3[vertexIndex3 + 1] = (colors3[vertexIndex3] = colors3[vertexIndex3].Tint(0.75f))));
|
||||
}
|
||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||
}
|
||||
int num6 = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera);
|
||||
if ((num6 == -1 && m_selectedLink != -1) || num6 != m_selectedLink)
|
||||
{
|
||||
m_TextPopup_RectTransform.gameObject.SetActive(value: false);
|
||||
m_selectedLink = -1;
|
||||
}
|
||||
if (num6 == -1 || num6 == m_selectedLink)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_selectedLink = num6;
|
||||
TMP_LinkInfo tMP_LinkInfo = m_TextMeshPro.textInfo.linkInfo[num6];
|
||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out var worldPoint);
|
||||
string linkID = tMP_LinkInfo.GetLinkID();
|
||||
if (!(linkID == "id_01"))
|
||||
{
|
||||
if (linkID == "id_02")
|
||||
{
|
||||
m_TextPopup_RectTransform.position = worldPoint;
|
||||
m_TextPopup_RectTransform.gameObject.SetActive(value: true);
|
||||
m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 02";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_TextPopup_RectTransform.position = worldPoint;
|
||||
m_TextPopup_RectTransform.gameObject.SetActive(value: true);
|
||||
m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 01";
|
||||
}
|
||||
}
|
||||
else if (m_lastIndex != -1)
|
||||
{
|
||||
RestoreCachedVertexAttributes(m_lastIndex);
|
||||
m_lastIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
isHoveringObject = true;
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
isHoveringObject = false;
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
}
|
||||
|
||||
private void RestoreCachedVertexAttributes(int index)
|
||||
{
|
||||
if (index != -1 && index <= m_TextMeshPro.textInfo.characterCount - 1)
|
||||
{
|
||||
int materialReferenceIndex = m_TextMeshPro.textInfo.characterInfo[index].materialReferenceIndex;
|
||||
int vertexIndex = m_TextMeshPro.textInfo.characterInfo[index].vertexIndex;
|
||||
Vector3[] vertices = m_cachedMeshInfoVertexData[materialReferenceIndex].vertices;
|
||||
Vector3[] vertices2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
vertices2[vertexIndex] = vertices[vertexIndex];
|
||||
vertices2[vertexIndex + 1] = vertices[vertexIndex + 1];
|
||||
vertices2[vertexIndex + 2] = vertices[vertexIndex + 2];
|
||||
vertices2[vertexIndex + 3] = vertices[vertexIndex + 3];
|
||||
Color32[] colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
Color32[] colors2 = m_cachedMeshInfoVertexData[materialReferenceIndex].colors32;
|
||||
colors[vertexIndex] = colors2[vertexIndex];
|
||||
colors[vertexIndex + 1] = colors2[vertexIndex + 1];
|
||||
colors[vertexIndex + 2] = colors2[vertexIndex + 2];
|
||||
colors[vertexIndex + 3] = colors2[vertexIndex + 3];
|
||||
Vector2[] uvs = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs0;
|
||||
Vector2[] uvs2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs0;
|
||||
uvs2[vertexIndex] = uvs[vertexIndex];
|
||||
uvs2[vertexIndex + 1] = uvs[vertexIndex + 1];
|
||||
uvs2[vertexIndex + 2] = uvs[vertexIndex + 2];
|
||||
uvs2[vertexIndex + 3] = uvs[vertexIndex + 3];
|
||||
Vector2[] uvs3 = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs2;
|
||||
Vector2[] uvs4 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs2;
|
||||
uvs4[vertexIndex] = uvs3[vertexIndex];
|
||||
uvs4[vertexIndex + 1] = uvs3[vertexIndex + 1];
|
||||
uvs4[vertexIndex + 2] = uvs3[vertexIndex + 2];
|
||||
uvs4[vertexIndex + 3] = uvs3[vertexIndex + 3];
|
||||
int num = (vertices.Length / 4 - 1) * 4;
|
||||
vertices2[num] = vertices[num];
|
||||
vertices2[num + 1] = vertices[num + 1];
|
||||
vertices2[num + 2] = vertices[num + 2];
|
||||
vertices2[num + 3] = vertices[num + 3];
|
||||
colors2 = m_cachedMeshInfoVertexData[materialReferenceIndex].colors32;
|
||||
Color32[] colors3 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
colors3[num] = colors2[num];
|
||||
colors3[num + 1] = colors2[num + 1];
|
||||
colors3[num + 2] = colors2[num + 2];
|
||||
colors3[num + 3] = colors2[num + 3];
|
||||
uvs = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs0;
|
||||
Vector2[] uvs5 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs0;
|
||||
uvs5[num] = uvs[num];
|
||||
uvs5[num + 1] = uvs[num + 1];
|
||||
uvs5[num + 2] = uvs[num + 2];
|
||||
uvs5[num + 3] = uvs[num + 3];
|
||||
uvs3 = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs2;
|
||||
Vector2[] uvs6 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs2;
|
||||
uvs6[num] = uvs3[num];
|
||||
uvs6[num + 1] = uvs3[num + 1];
|
||||
uvs6[num + 2] = uvs3[num + 2];
|
||||
uvs6[num + 3] = uvs3[num + 3];
|
||||
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47f3637b1b0879c2e0568c83b87d1d8f
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+124
@@ -0,0 +1,124 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMP_UiFrameRateCounter : MonoBehaviour
|
||||
{
|
||||
public enum FpsCounterAnchorPositions
|
||||
{
|
||||
TopLeft = 0,
|
||||
BottomLeft = 1,
|
||||
TopRight = 2,
|
||||
BottomRight = 3
|
||||
}
|
||||
|
||||
public float UpdateInterval = 5f;
|
||||
|
||||
private float m_LastInterval;
|
||||
|
||||
private int m_Frames;
|
||||
|
||||
public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight;
|
||||
|
||||
private string htmlColorTag;
|
||||
|
||||
private const string fpsLabel = "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS";
|
||||
|
||||
private TextMeshProUGUI m_TextMeshPro;
|
||||
|
||||
private RectTransform m_frameCounter_transform;
|
||||
|
||||
private FpsCounterAnchorPositions last_AnchorPosition;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (base.enabled)
|
||||
{
|
||||
Application.targetFrameRate = 1000;
|
||||
GameObject gameObject = new GameObject("Frame Counter");
|
||||
m_frameCounter_transform = gameObject.AddComponent<RectTransform>();
|
||||
m_frameCounter_transform.SetParent(base.transform, worldPositionStays: false);
|
||||
m_TextMeshPro = gameObject.AddComponent<TextMeshProUGUI>();
|
||||
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
|
||||
m_TextMeshPro.enableWordWrapping = false;
|
||||
m_TextMeshPro.fontSize = 36f;
|
||||
m_TextMeshPro.isOverlay = true;
|
||||
Set_FrameCounter_Position(AnchorPosition);
|
||||
last_AnchorPosition = AnchorPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_LastInterval = Time.realtimeSinceStartup;
|
||||
m_Frames = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (AnchorPosition != last_AnchorPosition)
|
||||
{
|
||||
Set_FrameCounter_Position(AnchorPosition);
|
||||
}
|
||||
last_AnchorPosition = AnchorPosition;
|
||||
m_Frames++;
|
||||
float realtimeSinceStartup = Time.realtimeSinceStartup;
|
||||
if (realtimeSinceStartup > m_LastInterval + UpdateInterval)
|
||||
{
|
||||
float num = (float)m_Frames / (realtimeSinceStartup - m_LastInterval);
|
||||
float arg = 1000f / Mathf.Max(num, 1E-05f);
|
||||
if (num < 30f)
|
||||
{
|
||||
htmlColorTag = "<color=yellow>";
|
||||
}
|
||||
else if (num < 10f)
|
||||
{
|
||||
htmlColorTag = "<color=red>";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmlColorTag = "<color=green>";
|
||||
}
|
||||
m_TextMeshPro.SetText(htmlColorTag + "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS", num, arg);
|
||||
m_Frames = 0;
|
||||
m_LastInterval = realtimeSinceStartup;
|
||||
}
|
||||
}
|
||||
|
||||
private void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
|
||||
{
|
||||
switch (anchor_position)
|
||||
{
|
||||
case FpsCounterAnchorPositions.TopLeft:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft;
|
||||
m_frameCounter_transform.pivot = new Vector2(0f, 1f);
|
||||
m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.99f);
|
||||
m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.99f);
|
||||
m_frameCounter_transform.anchoredPosition = new Vector2(0f, 1f);
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomLeft:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft;
|
||||
m_frameCounter_transform.pivot = new Vector2(0f, 0f);
|
||||
m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.01f);
|
||||
m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.01f);
|
||||
m_frameCounter_transform.anchoredPosition = new Vector2(0f, 0f);
|
||||
break;
|
||||
case FpsCounterAnchorPositions.TopRight:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.TopRight;
|
||||
m_frameCounter_transform.pivot = new Vector2(1f, 1f);
|
||||
m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.99f);
|
||||
m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.99f);
|
||||
m_frameCounter_transform.anchoredPosition = new Vector2(1f, 1f);
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomRight:
|
||||
m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight;
|
||||
m_frameCounter_transform.pivot = new Vector2(1f, 0f);
|
||||
m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.01f);
|
||||
m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.01f);
|
||||
m_frameCounter_transform.anchoredPosition = new Vector2(1f, 0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cba422eb7c134d053003a658c5b837c
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+70
@@ -0,0 +1,70 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TMPro_InstructionOverlay : MonoBehaviour
|
||||
{
|
||||
public enum FpsCounterAnchorPositions
|
||||
{
|
||||
TopLeft = 0,
|
||||
BottomLeft = 1,
|
||||
TopRight = 2,
|
||||
BottomRight = 3
|
||||
}
|
||||
|
||||
public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft;
|
||||
|
||||
private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
|
||||
|
||||
private TextMeshPro m_TextMeshPro;
|
||||
|
||||
private TextContainer m_textContainer;
|
||||
|
||||
private Transform m_frameCounter_transform;
|
||||
|
||||
private Camera m_camera;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (base.enabled)
|
||||
{
|
||||
m_camera = Camera.main;
|
||||
GameObject gameObject = new GameObject("Frame Counter");
|
||||
m_frameCounter_transform = gameObject.transform;
|
||||
m_frameCounter_transform.parent = m_camera.transform;
|
||||
m_frameCounter_transform.localRotation = Quaternion.identity;
|
||||
m_TextMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||
m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
||||
m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
|
||||
m_TextMeshPro.fontSize = 30f;
|
||||
m_TextMeshPro.isOverlay = true;
|
||||
m_textContainer = gameObject.GetComponent<TextContainer>();
|
||||
Set_FrameCounter_Position(AnchorPosition);
|
||||
m_TextMeshPro.text = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
|
||||
}
|
||||
}
|
||||
|
||||
private void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
|
||||
{
|
||||
switch (anchor_position)
|
||||
{
|
||||
case FpsCounterAnchorPositions.TopLeft:
|
||||
m_textContainer.anchorPosition = TextContainerAnchors.TopLeft;
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 1f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomLeft:
|
||||
m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft;
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0f, 0f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.TopRight:
|
||||
m_textContainer.anchorPosition = TextContainerAnchors.TopRight;
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 1f, 100f));
|
||||
break;
|
||||
case FpsCounterAnchorPositions.BottomRight:
|
||||
m_textContainer.anchorPosition = TextContainerAnchors.BottomRight;
|
||||
m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1f, 0f, 100f));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 168af457cec814b549454fdc5db6358c
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+44
@@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TeleType : MonoBehaviour
|
||||
{
|
||||
private string label01 = "Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <font=\"Bangers SDF\" material=\"Bangers SDF - Drop Shadow\">TextMesh<#40a0ff>Pro</color></font><sprite=0> and Unity<sprite=1>";
|
||||
|
||||
private string label02 = "Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <font=\"Bangers SDF\" material=\"Bangers SDF - Drop Shadow\">TextMesh<#40a0ff>Pro</color></font><sprite=0> and Unity<sprite=2>";
|
||||
|
||||
private TMP_Text m_textMeshPro;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_textMeshPro = GetComponent<TMP_Text>();
|
||||
m_textMeshPro.text = label01;
|
||||
m_textMeshPro.enableWordWrapping = true;
|
||||
m_textMeshPro.alignment = TextAlignmentOptions.Top;
|
||||
}
|
||||
|
||||
private IEnumerator Start()
|
||||
{
|
||||
m_textMeshPro.ForceMeshUpdate();
|
||||
int totalVisibleCharacters = m_textMeshPro.textInfo.characterCount;
|
||||
int counter = 0;
|
||||
while (true)
|
||||
{
|
||||
int num = counter % (totalVisibleCharacters + 1);
|
||||
m_textMeshPro.maxVisibleCharacters = num;
|
||||
if (num >= totalVisibleCharacters)
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
m_textMeshPro.text = label02;
|
||||
yield return new WaitForSeconds(1f);
|
||||
m_textMeshPro.text = label01;
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
counter++;
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 460dc54e55fd2bb3558ca6f3a91d534f
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+93
@@ -0,0 +1,93 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TextConsoleSimulator : MonoBehaviour
|
||||
{
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private bool hasTextChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = base.gameObject.GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(RevealCharacters(m_TextComponent));
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
hasTextChanged = true;
|
||||
}
|
||||
|
||||
private IEnumerator RevealCharacters(TMP_Text textComponent)
|
||||
{
|
||||
textComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = textComponent.textInfo;
|
||||
int totalVisibleCharacters = textInfo.characterCount;
|
||||
int visibleCount = 0;
|
||||
while (true)
|
||||
{
|
||||
if (hasTextChanged)
|
||||
{
|
||||
totalVisibleCharacters = textInfo.characterCount;
|
||||
hasTextChanged = false;
|
||||
}
|
||||
if (visibleCount > totalVisibleCharacters)
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
visibleCount = 0;
|
||||
}
|
||||
textComponent.maxVisibleCharacters = visibleCount;
|
||||
visibleCount++;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RevealWords(TMP_Text textComponent)
|
||||
{
|
||||
textComponent.ForceMeshUpdate();
|
||||
int totalWordCount = textComponent.textInfo.wordCount;
|
||||
int totalVisibleCharacters = textComponent.textInfo.characterCount;
|
||||
int counter = 0;
|
||||
int visibleCount = 0;
|
||||
while (true)
|
||||
{
|
||||
int num = counter % (totalWordCount + 1);
|
||||
if (num == 0)
|
||||
{
|
||||
visibleCount = 0;
|
||||
}
|
||||
else if (num < totalWordCount)
|
||||
{
|
||||
visibleCount = textComponent.textInfo.wordInfo[num - 1].lastCharacterIndex + 1;
|
||||
}
|
||||
else if (num == totalWordCount)
|
||||
{
|
||||
visibleCount = totalVisibleCharacters;
|
||||
}
|
||||
textComponent.maxVisibleCharacters = visibleCount;
|
||||
if (visibleCount >= totalVisibleCharacters)
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
counter++;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38f8f54f1c44bd37a1174b9112fc8015
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+166
@@ -0,0 +1,166 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TextMeshProFloatingText : MonoBehaviour
|
||||
{
|
||||
public Font TheFont;
|
||||
|
||||
private GameObject m_floatingText;
|
||||
|
||||
private TextMeshPro m_textMeshPro;
|
||||
|
||||
private TextMesh m_textMesh;
|
||||
|
||||
private Transform m_transform;
|
||||
|
||||
private Transform m_floatingText_Transform;
|
||||
|
||||
private Transform m_cameraTransform;
|
||||
|
||||
private Vector3 lastPOS = Vector3.zero;
|
||||
|
||||
private Quaternion lastRotation = Quaternion.identity;
|
||||
|
||||
public int SpawnType;
|
||||
|
||||
public bool IsTextObjectScaleStatic;
|
||||
|
||||
private static WaitForEndOfFrame k_WaitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private static WaitForSeconds[] k_WaitForSecondsRandom = new WaitForSeconds[20]
|
||||
{
|
||||
new WaitForSeconds(0.05f),
|
||||
new WaitForSeconds(0.1f),
|
||||
new WaitForSeconds(0.15f),
|
||||
new WaitForSeconds(0.2f),
|
||||
new WaitForSeconds(0.25f),
|
||||
new WaitForSeconds(0.3f),
|
||||
new WaitForSeconds(0.35f),
|
||||
new WaitForSeconds(0.4f),
|
||||
new WaitForSeconds(0.45f),
|
||||
new WaitForSeconds(0.5f),
|
||||
new WaitForSeconds(0.55f),
|
||||
new WaitForSeconds(0.6f),
|
||||
new WaitForSeconds(0.65f),
|
||||
new WaitForSeconds(0.7f),
|
||||
new WaitForSeconds(0.75f),
|
||||
new WaitForSeconds(0.8f),
|
||||
new WaitForSeconds(0.85f),
|
||||
new WaitForSeconds(0.9f),
|
||||
new WaitForSeconds(0.95f),
|
||||
new WaitForSeconds(1f)
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_transform = base.transform;
|
||||
m_floatingText = new GameObject(base.name + " floating text");
|
||||
m_cameraTransform = Camera.main.transform;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (SpawnType == 0)
|
||||
{
|
||||
m_textMeshPro = m_floatingText.AddComponent<TextMeshPro>();
|
||||
m_textMeshPro.rectTransform.sizeDelta = new Vector2(3f, 3f);
|
||||
m_floatingText_Transform = m_floatingText.transform;
|
||||
m_floatingText_Transform.position = m_transform.position + new Vector3(0f, 15f, 0f);
|
||||
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||
m_textMeshPro.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), byte.MaxValue);
|
||||
m_textMeshPro.fontSize = 24f;
|
||||
m_textMeshPro.enableKerning = false;
|
||||
m_textMeshPro.text = string.Empty;
|
||||
m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
|
||||
StartCoroutine(DisplayTextMeshProFloatingText());
|
||||
}
|
||||
else if (SpawnType == 1)
|
||||
{
|
||||
m_floatingText_Transform = m_floatingText.transform;
|
||||
m_floatingText_Transform.position = m_transform.position + new Vector3(0f, 15f, 0f);
|
||||
m_textMesh = m_floatingText.AddComponent<TextMesh>();
|
||||
m_textMesh.font = Resources.Load<Font>("Fonts/ARIAL");
|
||||
m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
|
||||
m_textMesh.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), byte.MaxValue);
|
||||
m_textMesh.anchor = TextAnchor.LowerCenter;
|
||||
m_textMesh.fontSize = 24;
|
||||
StartCoroutine(DisplayTextMeshFloatingText());
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = SpawnType;
|
||||
_ = 2;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator DisplayTextMeshProFloatingText()
|
||||
{
|
||||
float CountDuration = 2f;
|
||||
float starting_Count = Random.Range(5f, 20f);
|
||||
float current_Count = starting_Count;
|
||||
Vector3 start_pos = m_floatingText_Transform.position;
|
||||
Color32 start_color = m_textMeshPro.color;
|
||||
float alpha = 255f;
|
||||
float fadeDuration = 3f / starting_Count * CountDuration;
|
||||
while (current_Count > 0f)
|
||||
{
|
||||
current_Count -= Time.deltaTime / CountDuration * starting_Count;
|
||||
if (current_Count <= 3f)
|
||||
{
|
||||
alpha = Mathf.Clamp(alpha - Time.deltaTime / fadeDuration * 255f, 0f, 255f);
|
||||
}
|
||||
m_textMeshPro.text = ((int)current_Count).ToString();
|
||||
m_textMeshPro.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha);
|
||||
m_floatingText_Transform.position += new Vector3(0f, starting_Count * Time.deltaTime, 0f);
|
||||
if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000))
|
||||
{
|
||||
lastPOS = m_cameraTransform.position;
|
||||
lastRotation = m_cameraTransform.rotation;
|
||||
m_floatingText_Transform.rotation = lastRotation;
|
||||
Vector3 vector = m_transform.position - lastPOS;
|
||||
m_transform.forward = new Vector3(vector.x, 0f, vector.z);
|
||||
}
|
||||
yield return k_WaitForEndOfFrame;
|
||||
}
|
||||
yield return k_WaitForSecondsRandom[Random.Range(0, 19)];
|
||||
m_floatingText_Transform.position = start_pos;
|
||||
StartCoroutine(DisplayTextMeshProFloatingText());
|
||||
}
|
||||
|
||||
public IEnumerator DisplayTextMeshFloatingText()
|
||||
{
|
||||
float CountDuration = 2f;
|
||||
float starting_Count = Random.Range(5f, 20f);
|
||||
float current_Count = starting_Count;
|
||||
Vector3 start_pos = m_floatingText_Transform.position;
|
||||
Color32 start_color = m_textMesh.color;
|
||||
float alpha = 255f;
|
||||
float fadeDuration = 3f / starting_Count * CountDuration;
|
||||
while (current_Count > 0f)
|
||||
{
|
||||
current_Count -= Time.deltaTime / CountDuration * starting_Count;
|
||||
if (current_Count <= 3f)
|
||||
{
|
||||
alpha = Mathf.Clamp(alpha - Time.deltaTime / fadeDuration * 255f, 0f, 255f);
|
||||
}
|
||||
m_textMesh.text = ((int)current_Count).ToString();
|
||||
m_textMesh.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha);
|
||||
m_floatingText_Transform.position += new Vector3(0f, starting_Count * Time.deltaTime, 0f);
|
||||
if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000))
|
||||
{
|
||||
lastPOS = m_cameraTransform.position;
|
||||
lastRotation = m_cameraTransform.rotation;
|
||||
m_floatingText_Transform.rotation = lastRotation;
|
||||
Vector3 vector = m_transform.position - lastPOS;
|
||||
m_transform.forward = new Vector3(vector.x, 0f, vector.z);
|
||||
}
|
||||
yield return k_WaitForEndOfFrame;
|
||||
}
|
||||
yield return k_WaitForSecondsRandom[Random.Range(0, 20)];
|
||||
m_floatingText_Transform.position = start_pos;
|
||||
StartCoroutine(DisplayTextMeshFloatingText());
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 427e65ebb2d527aa189759da011906d8
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class TextMeshSpawner : MonoBehaviour
|
||||
{
|
||||
public int SpawnType;
|
||||
|
||||
public int NumberOfNPC = 12;
|
||||
|
||||
public Font TheFont;
|
||||
|
||||
private TextMeshProFloatingText floatingText_Script;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < NumberOfNPC; i++)
|
||||
{
|
||||
if (SpawnType == 0)
|
||||
{
|
||||
GameObject gameObject = new GameObject();
|
||||
gameObject.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
|
||||
TextMeshPro textMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||
textMeshPro.fontSize = 96f;
|
||||
textMeshPro.text = "!";
|
||||
textMeshPro.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
|
||||
floatingText_Script = gameObject.AddComponent<TextMeshProFloatingText>();
|
||||
floatingText_Script.SpawnType = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject gameObject2 = new GameObject();
|
||||
gameObject2.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
|
||||
TextMesh textMesh = gameObject2.AddComponent<TextMesh>();
|
||||
textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
|
||||
textMesh.font = TheFont;
|
||||
textMesh.anchor = TextAnchor.LowerCenter;
|
||||
textMesh.fontSize = 96;
|
||||
textMesh.color = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue);
|
||||
textMesh.text = "!";
|
||||
floatingText_Script = gameObject2.AddComponent<TextMeshProFloatingText>();
|
||||
floatingText_Script.SpawnType = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53fcee8fb819807aa678e32685ac3630
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class VertexColorCycler : MonoBehaviour
|
||||
{
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateVertexColors());
|
||||
}
|
||||
|
||||
private IEnumerator AnimateVertexColors()
|
||||
{
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
int currentCharacter = 0;
|
||||
_ = (Color32)m_TextComponent.color;
|
||||
while (true)
|
||||
{
|
||||
int characterCount = textInfo.characterCount;
|
||||
if (characterCount == 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
continue;
|
||||
}
|
||||
int materialReferenceIndex = textInfo.characterInfo[currentCharacter].materialReferenceIndex;
|
||||
Color32[] colors = textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
int vertexIndex = textInfo.characterInfo[currentCharacter].vertexIndex;
|
||||
if (textInfo.characterInfo[currentCharacter].isVisible)
|
||||
{
|
||||
colors[vertexIndex + 3] = (colors[vertexIndex + 2] = (colors[vertexIndex + 1] = (colors[vertexIndex] = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), byte.MaxValue))));
|
||||
m_TextComponent.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32);
|
||||
}
|
||||
currentCharacter = (currentCharacter + 1) % characterCount;
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f15a49c655e724fde939390b55b5dd92
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+118
@@ -0,0 +1,118 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class VertexJitter : MonoBehaviour
|
||||
{
|
||||
private struct VertexAnim
|
||||
{
|
||||
public float angleRange;
|
||||
|
||||
public float angle;
|
||||
|
||||
public float speed;
|
||||
}
|
||||
|
||||
public float AngleMultiplier = 1f;
|
||||
|
||||
public float SpeedMultiplier = 1f;
|
||||
|
||||
public float CurveScale = 1f;
|
||||
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private bool hasTextChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateVertexColors());
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
if (obj == m_TextComponent)
|
||||
{
|
||||
hasTextChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateVertexColors()
|
||||
{
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
int loopCount = 0;
|
||||
hasTextChanged = true;
|
||||
VertexAnim[] vertexAnim = new VertexAnim[1024];
|
||||
for (int i = 0; i < 1024; i++)
|
||||
{
|
||||
vertexAnim[i].angleRange = Random.Range(10f, 25f);
|
||||
vertexAnim[i].speed = Random.Range(1f, 3f);
|
||||
}
|
||||
TMP_MeshInfo[] cachedMeshInfo = textInfo.CopyMeshInfoVertexData();
|
||||
while (true)
|
||||
{
|
||||
if (hasTextChanged)
|
||||
{
|
||||
cachedMeshInfo = textInfo.CopyMeshInfoVertexData();
|
||||
hasTextChanged = false;
|
||||
}
|
||||
int characterCount = textInfo.characterCount;
|
||||
if (characterCount == 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
continue;
|
||||
}
|
||||
for (int j = 0; j < characterCount; j++)
|
||||
{
|
||||
if (textInfo.characterInfo[j].isVisible)
|
||||
{
|
||||
VertexAnim vertexAnim2 = vertexAnim[j];
|
||||
int materialReferenceIndex = textInfo.characterInfo[j].materialReferenceIndex;
|
||||
int vertexIndex = textInfo.characterInfo[j].vertexIndex;
|
||||
Vector3[] vertices = cachedMeshInfo[materialReferenceIndex].vertices;
|
||||
Vector3 vector = (Vector2)((vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f);
|
||||
Vector3[] vertices2 = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
vertices2[vertexIndex] = vertices[vertexIndex] - vector;
|
||||
vertices2[vertexIndex + 1] = vertices[vertexIndex + 1] - vector;
|
||||
vertices2[vertexIndex + 2] = vertices[vertexIndex + 2] - vector;
|
||||
vertices2[vertexIndex + 3] = vertices[vertexIndex + 3] - vector;
|
||||
vertexAnim2.angle = Mathf.SmoothStep(0f - vertexAnim2.angleRange, vertexAnim2.angleRange, Mathf.PingPong((float)loopCount / 25f * vertexAnim2.speed, 1f));
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(new Vector3(Random.Range(-0.25f, 0.25f), Random.Range(-0.25f, 0.25f), 0f) * CurveScale, Quaternion.Euler(0f, 0f, Random.Range(-5f, 5f) * AngleMultiplier), Vector3.one);
|
||||
vertices2[vertexIndex] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex]);
|
||||
vertices2[vertexIndex + 1] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 1]);
|
||||
vertices2[vertexIndex + 2] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 2]);
|
||||
vertices2[vertexIndex + 3] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 3]);
|
||||
vertices2[vertexIndex] += vector;
|
||||
vertices2[vertexIndex + 1] += vector;
|
||||
vertices2[vertexIndex + 2] += vector;
|
||||
vertices2[vertexIndex + 3] += vector;
|
||||
vertexAnim[j] = vertexAnim2;
|
||||
}
|
||||
}
|
||||
for (int k = 0; k < textInfo.meshInfo.Length; k++)
|
||||
{
|
||||
textInfo.meshInfo[k].mesh.vertices = textInfo.meshInfo[k].vertices;
|
||||
m_TextComponent.UpdateGeometry(textInfo.meshInfo[k].mesh, k);
|
||||
}
|
||||
loopCount++;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bae53bce5ebb1df3e08cbf70e12e1da
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class VertexShakeA : MonoBehaviour
|
||||
{
|
||||
public float AngleMultiplier = 1f;
|
||||
|
||||
public float SpeedMultiplier = 1f;
|
||||
|
||||
public float ScaleMultiplier = 1f;
|
||||
|
||||
public float RotationMultiplier = 1f;
|
||||
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private bool hasTextChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateVertexColors());
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
if ((bool)(obj = m_TextComponent))
|
||||
{
|
||||
hasTextChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateVertexColors()
|
||||
{
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
Vector3[][] copyOfVertices = new Vector3[0][];
|
||||
hasTextChanged = true;
|
||||
while (true)
|
||||
{
|
||||
if (hasTextChanged)
|
||||
{
|
||||
if (copyOfVertices.Length < textInfo.meshInfo.Length)
|
||||
{
|
||||
copyOfVertices = new Vector3[textInfo.meshInfo.Length][];
|
||||
}
|
||||
for (int i = 0; i < textInfo.meshInfo.Length; i++)
|
||||
{
|
||||
int num = textInfo.meshInfo[i].vertices.Length;
|
||||
copyOfVertices[i] = new Vector3[num];
|
||||
}
|
||||
hasTextChanged = false;
|
||||
}
|
||||
if (textInfo.characterCount == 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
continue;
|
||||
}
|
||||
int lineCount = textInfo.lineCount;
|
||||
for (int j = 0; j < lineCount; j++)
|
||||
{
|
||||
int firstCharacterIndex = textInfo.lineInfo[j].firstCharacterIndex;
|
||||
int lastCharacterIndex = textInfo.lineInfo[j].lastCharacterIndex;
|
||||
Vector3 vector = (textInfo.characterInfo[firstCharacterIndex].bottomLeft + textInfo.characterInfo[lastCharacterIndex].topRight) / 2f;
|
||||
Quaternion q = Quaternion.Euler(0f, 0f, Random.Range(-0.25f, 0.25f) * RotationMultiplier);
|
||||
for (int k = firstCharacterIndex; k <= lastCharacterIndex; k++)
|
||||
{
|
||||
if (textInfo.characterInfo[k].isVisible)
|
||||
{
|
||||
int materialReferenceIndex = textInfo.characterInfo[k].materialReferenceIndex;
|
||||
int vertexIndex = textInfo.characterInfo[k].vertexIndex;
|
||||
Vector3[] vertices = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] = vertices[vertexIndex] - vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] = vertices[vertexIndex + 1] - vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] = vertices[vertexIndex + 2] - vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] = vertices[vertexIndex + 3] - vector;
|
||||
float num2 = Random.Range(0.995f - 0.001f * ScaleMultiplier, 1.005f + 0.001f * ScaleMultiplier);
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(Vector3.one, q, Vector3.one * num2);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 1]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 2]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 3]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] += vector;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int l = 0; l < textInfo.meshInfo.Length; l++)
|
||||
{
|
||||
textInfo.meshInfo[l].mesh.vertices = copyOfVertices[l];
|
||||
m_TextComponent.UpdateGeometry(textInfo.meshInfo[l].mesh, l);
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fc005c7e23ff6c2592fcc6544ac9c8a
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+126
@@ -0,0 +1,126 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class VertexShakeB : MonoBehaviour
|
||||
{
|
||||
public float AngleMultiplier = 1f;
|
||||
|
||||
public float SpeedMultiplier = 1f;
|
||||
|
||||
public float CurveScale = 1f;
|
||||
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private bool hasTextChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateVertexColors());
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
if ((bool)(obj = m_TextComponent))
|
||||
{
|
||||
hasTextChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateVertexColors()
|
||||
{
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
Vector3[][] copyOfVertices = new Vector3[0][];
|
||||
hasTextChanged = true;
|
||||
while (true)
|
||||
{
|
||||
if (hasTextChanged)
|
||||
{
|
||||
if (copyOfVertices.Length < textInfo.meshInfo.Length)
|
||||
{
|
||||
copyOfVertices = new Vector3[textInfo.meshInfo.Length][];
|
||||
}
|
||||
for (int i = 0; i < textInfo.meshInfo.Length; i++)
|
||||
{
|
||||
int num = textInfo.meshInfo[i].vertices.Length;
|
||||
copyOfVertices[i] = new Vector3[num];
|
||||
}
|
||||
hasTextChanged = false;
|
||||
}
|
||||
if (textInfo.characterCount == 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
continue;
|
||||
}
|
||||
int lineCount = textInfo.lineCount;
|
||||
for (int j = 0; j < lineCount; j++)
|
||||
{
|
||||
int firstCharacterIndex = textInfo.lineInfo[j].firstCharacterIndex;
|
||||
int lastCharacterIndex = textInfo.lineInfo[j].lastCharacterIndex;
|
||||
Vector3 vector = (textInfo.characterInfo[firstCharacterIndex].bottomLeft + textInfo.characterInfo[lastCharacterIndex].topRight) / 2f;
|
||||
Quaternion q = Quaternion.Euler(0f, 0f, Random.Range(-0.25f, 0.25f));
|
||||
for (int k = firstCharacterIndex; k <= lastCharacterIndex; k++)
|
||||
{
|
||||
if (textInfo.characterInfo[k].isVisible)
|
||||
{
|
||||
int materialReferenceIndex = textInfo.characterInfo[k].materialReferenceIndex;
|
||||
int vertexIndex = textInfo.characterInfo[k].vertexIndex;
|
||||
Vector3[] vertices = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
Vector3 vector2 = (vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] = vertices[vertexIndex] - vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] = vertices[vertexIndex + 1] - vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] = vertices[vertexIndex + 2] - vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] = vertices[vertexIndex + 3] - vector2;
|
||||
float num2 = Random.Range(0.95f, 1.05f);
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(Vector3.one, Quaternion.identity, Vector3.one * num2);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 1]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 2]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 3]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] += vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] += vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] += vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] += vector2;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] -= vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] -= vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] -= vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] -= vector;
|
||||
matrix4x = Matrix4x4.TRS(Vector3.one, q, Vector3.one);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 1]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 2]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] = matrix4x.MultiplyPoint3x4(copyOfVertices[materialReferenceIndex][vertexIndex + 3]);
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 1] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 2] += vector;
|
||||
copyOfVertices[materialReferenceIndex][vertexIndex + 3] += vector;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int l = 0; l < textInfo.meshInfo.Length; l++)
|
||||
{
|
||||
textInfo.meshInfo[l].mesh.vertices = copyOfVertices[l];
|
||||
m_TextComponent.UpdateGeometry(textInfo.meshInfo[l].mesh, l);
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7b927fab84054fe0ef0f4c6efbe00b1
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+122
@@ -0,0 +1,122 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class VertexZoom : MonoBehaviour
|
||||
{
|
||||
public float AngleMultiplier = 1f;
|
||||
|
||||
public float SpeedMultiplier = 1f;
|
||||
|
||||
public float CurveScale = 1f;
|
||||
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
private bool hasTextChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(AnimateVertexColors());
|
||||
}
|
||||
|
||||
private void ON_TEXT_CHANGED(Object obj)
|
||||
{
|
||||
if (obj == m_TextComponent)
|
||||
{
|
||||
hasTextChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateVertexColors()
|
||||
{
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
TMP_MeshInfo[] cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData();
|
||||
List<float> modifiedCharScale = new List<float>();
|
||||
List<int> scaleSortingOrder = new List<int>();
|
||||
hasTextChanged = true;
|
||||
while (true)
|
||||
{
|
||||
if (hasTextChanged)
|
||||
{
|
||||
cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData();
|
||||
hasTextChanged = false;
|
||||
}
|
||||
int characterCount = textInfo.characterCount;
|
||||
if (characterCount == 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
continue;
|
||||
}
|
||||
modifiedCharScale.Clear();
|
||||
scaleSortingOrder.Clear();
|
||||
for (int i = 0; i < characterCount; i++)
|
||||
{
|
||||
if (textInfo.characterInfo[i].isVisible)
|
||||
{
|
||||
int materialReferenceIndex = textInfo.characterInfo[i].materialReferenceIndex;
|
||||
int vertexIndex = textInfo.characterInfo[i].vertexIndex;
|
||||
Vector3[] vertices = cachedMeshInfoVertexData[materialReferenceIndex].vertices;
|
||||
Vector3 vector = (Vector2)((vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f);
|
||||
Vector3[] vertices2 = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
vertices2[vertexIndex] = vertices[vertexIndex] - vector;
|
||||
vertices2[vertexIndex + 1] = vertices[vertexIndex + 1] - vector;
|
||||
vertices2[vertexIndex + 2] = vertices[vertexIndex + 2] - vector;
|
||||
vertices2[vertexIndex + 3] = vertices[vertexIndex + 3] - vector;
|
||||
float num = Random.Range(1f, 1.5f);
|
||||
modifiedCharScale.Add(num);
|
||||
scaleSortingOrder.Add(modifiedCharScale.Count - 1);
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, Vector3.one * num);
|
||||
vertices2[vertexIndex] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex]);
|
||||
vertices2[vertexIndex + 1] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 1]);
|
||||
vertices2[vertexIndex + 2] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 2]);
|
||||
vertices2[vertexIndex + 3] = matrix4x.MultiplyPoint3x4(vertices2[vertexIndex + 3]);
|
||||
vertices2[vertexIndex] += vector;
|
||||
vertices2[vertexIndex + 1] += vector;
|
||||
vertices2[vertexIndex + 2] += vector;
|
||||
vertices2[vertexIndex + 3] += vector;
|
||||
Vector2[] uvs = cachedMeshInfoVertexData[materialReferenceIndex].uvs0;
|
||||
Vector2[] uvs2 = textInfo.meshInfo[materialReferenceIndex].uvs0;
|
||||
uvs2[vertexIndex] = uvs[vertexIndex];
|
||||
uvs2[vertexIndex + 1] = uvs[vertexIndex + 1];
|
||||
uvs2[vertexIndex + 2] = uvs[vertexIndex + 2];
|
||||
uvs2[vertexIndex + 3] = uvs[vertexIndex + 3];
|
||||
Color32[] colors = cachedMeshInfoVertexData[materialReferenceIndex].colors32;
|
||||
Color32[] colors2 = textInfo.meshInfo[materialReferenceIndex].colors32;
|
||||
colors2[vertexIndex] = colors[vertexIndex];
|
||||
colors2[vertexIndex + 1] = colors[vertexIndex + 1];
|
||||
colors2[vertexIndex + 2] = colors[vertexIndex + 2];
|
||||
colors2[vertexIndex + 3] = colors[vertexIndex + 3];
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < textInfo.meshInfo.Length; j++)
|
||||
{
|
||||
scaleSortingOrder.Sort((int a, int b) => modifiedCharScale[a].CompareTo(modifiedCharScale[b]));
|
||||
textInfo.meshInfo[j].SortGeometry(scaleSortingOrder);
|
||||
textInfo.meshInfo[j].mesh.vertices = textInfo.meshInfo[j].vertices;
|
||||
textInfo.meshInfo[j].mesh.uv = textInfo.meshInfo[j].uvs0;
|
||||
textInfo.meshInfo[j].mesh.colors32 = textInfo.meshInfo[j].colors32;
|
||||
m_TextComponent.UpdateGeometry(textInfo.meshInfo[j].mesh, j);
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbfbeba88a7f8386c1e84804ac5497e2
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+98
@@ -0,0 +1,98 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro.Examples
|
||||
{
|
||||
public class WarpTextExample : MonoBehaviour
|
||||
{
|
||||
private TMP_Text m_TextComponent;
|
||||
|
||||
public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.25f, 2f), new Keyframe(0.5f, 0f), new Keyframe(0.75f, 2f), new Keyframe(1f, 0f));
|
||||
|
||||
public float AngleMultiplier = 1f;
|
||||
|
||||
public float SpeedMultiplier = 1f;
|
||||
|
||||
public float CurveScale = 1f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_TextComponent = base.gameObject.GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(WarpText());
|
||||
}
|
||||
|
||||
private AnimationCurve CopyAnimationCurve(AnimationCurve curve)
|
||||
{
|
||||
return new AnimationCurve
|
||||
{
|
||||
keys = curve.keys
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerator WarpText()
|
||||
{
|
||||
VertexCurve.preWrapMode = WrapMode.Once;
|
||||
VertexCurve.postWrapMode = WrapMode.Once;
|
||||
m_TextComponent.havePropertiesChanged = true;
|
||||
CurveScale *= 10f;
|
||||
float old_CurveScale = CurveScale;
|
||||
AnimationCurve old_curve = CopyAnimationCurve(VertexCurve);
|
||||
while (true)
|
||||
{
|
||||
if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
old_CurveScale = CurveScale;
|
||||
old_curve = CopyAnimationCurve(VertexCurve);
|
||||
m_TextComponent.ForceMeshUpdate();
|
||||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||||
int characterCount = textInfo.characterCount;
|
||||
if (characterCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
float x = m_TextComponent.bounds.min.x;
|
||||
float x2 = m_TextComponent.bounds.max.x;
|
||||
for (int i = 0; i < characterCount; i++)
|
||||
{
|
||||
if (textInfo.characterInfo[i].isVisible)
|
||||
{
|
||||
int vertexIndex = textInfo.characterInfo[i].vertexIndex;
|
||||
int materialReferenceIndex = textInfo.characterInfo[i].materialReferenceIndex;
|
||||
Vector3[] vertices = textInfo.meshInfo[materialReferenceIndex].vertices;
|
||||
Vector3 vector = new Vector2((vertices[vertexIndex].x + vertices[vertexIndex + 2].x) / 2f, textInfo.characterInfo[i].baseLine);
|
||||
vertices[vertexIndex] += -vector;
|
||||
vertices[vertexIndex + 1] += -vector;
|
||||
vertices[vertexIndex + 2] += -vector;
|
||||
vertices[vertexIndex + 3] += -vector;
|
||||
float num = (vector.x - x) / (x2 - x);
|
||||
float num2 = num + 0.0001f;
|
||||
float y = VertexCurve.Evaluate(num) * CurveScale;
|
||||
float y2 = VertexCurve.Evaluate(num2) * CurveScale;
|
||||
Vector3 lhs = new Vector3(1f, 0f, 0f);
|
||||
Vector3 rhs = new Vector3(num2 * (x2 - x) + x, y2) - new Vector3(vector.x, y);
|
||||
float num3 = Mathf.Acos(Vector3.Dot(lhs, rhs.normalized)) * 57.29578f;
|
||||
float z = ((Vector3.Cross(lhs, rhs).z > 0f) ? num3 : (360f - num3));
|
||||
Matrix4x4 matrix4x = Matrix4x4.TRS(new Vector3(0f, y, 0f), Quaternion.Euler(0f, 0f, z), Vector3.one);
|
||||
vertices[vertexIndex] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex]);
|
||||
vertices[vertexIndex + 1] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 1]);
|
||||
vertices[vertexIndex + 2] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 2]);
|
||||
vertices[vertexIndex + 3] = matrix4x.MultiplyPoint3x4(vertices[vertexIndex + 3]);
|
||||
vertices[vertexIndex] += vector;
|
||||
vertices[vertexIndex + 1] += vector;
|
||||
vertices[vertexIndex + 2] += vector;
|
||||
vertices[vertexIndex + 3] += vector;
|
||||
}
|
||||
}
|
||||
m_TextComponent.UpdateVertexData();
|
||||
yield return new WaitForSeconds(0.025f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cd06716c7951d3df214b96b05d6b44c
|
||||
timeCreated: 1754266045
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
externalObjects: {}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user