Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: 4e678f2aa9049584096d1b7475de33ff, type: 3}
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m_Shader: {fileID: 4800000, guid: d23cdc81a2c469e40866c3255207b514, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: fd00e1c5bc46bdf46b5b30cf14ba773d, type: 3}
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m_Texture: {fileID: 2800000, guid: 3921e3254da325949b8f0300a3920616, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 3fa6f5108e6f9954b833771bc16df09b, type: 3}
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m_Texture: {fileID: 2800000, guid: a40842c76d876f04ea25f7024251e2d3, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: 13b806df5aa1e6744ae4f72078636aee, type: 3}
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m_Texture: {fileID: 2800000, guid: 69119cc727589d34ca0ff2696b52eb04, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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