Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: 9ba9b40539564424dbab675732fd119f, type: 3}
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m_Shader: {fileID: 4800000, guid: c1e1b6077c8236046b1d595f4d91866d, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 7233911ecdaa04d4da59ee6546983c94, type: 3}
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m_Texture: {fileID: 2800000, guid: ab1d384e5ba2f244f85f7f7cffa7333a, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: cb01f1d918ded28418db63e1033839cc, type: 3}
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m_Texture: {fileID: 2800000, guid: 74075186349a5f54a96e0be1def96cc4, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: 1114c3d17121c994d8c6d6551a388c0c, type: 3}
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m_Texture: {fileID: 2800000, guid: 6def69afe728cbb4fa519d28839167b1, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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