Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: fb6c7930ae7910c4f9fa4b44645bba60, type: 3}
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m_Shader: {fileID: 4800000, guid: 68f2391afa995b440843ddad885e98e7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 049a152385a816543b536811a825d383, type: 3}
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m_Texture: {fileID: 2800000, guid: 1d7ed897b5e03664794e9b6fc7a64a04, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 3aaf9974ffdcf4341bade9e103ebf57e, type: 3}
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m_Texture: {fileID: 2800000, guid: 79daeaaa176c1a14c919d7d3ffe7bd2a, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: 577df911e8cb3ec4ca48fc100b8ed26a, type: 3}
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m_Texture: {fileID: 2800000, guid: 8febc7ec540b4854b92cbb60fdc74175, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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