Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: 76d22c9bc28b60c44af32f48fb8f7a9e, type: 3}
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m_Shader: {fileID: 4800000, guid: 60ef7ebe949c66b4bae68972dd217b5c, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 61f2211990fba2a4092ab09551fef274, type: 3}
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m_Texture: {fileID: 2800000, guid: fdb9403716936d04eae6d586cb52f249, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 5319ff254842ff94b92258dee279b78f, type: 3}
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m_Texture: {fileID: 2800000, guid: 607a20b4c6f544f4984c68ff77a7919d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: bad11598e8c7c2a40b182512bc0fd9cf, type: 3}
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m_Texture: {fileID: 2800000, guid: c660c7771d0f79b40969923ae9cf1f72, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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