Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: 93a010a59e2dbe04b8483745e671bf46, type: 3}
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m_Shader: {fileID: 4800000, guid: f1d8484f8c2a068499fb9ff43617f8e8, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 8c227181a5118254985adf8e311267e8, type: 3}
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m_Texture: {fileID: 2800000, guid: a88dbf701758f59419bd5265701300ad, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 629060e64635da14abce35b2922ab651, type: 3}
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m_Texture: {fileID: 2800000, guid: 5a58f7d1190e3e248bef0db6b191dbe1, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: b0c7c8b8fcb4abd4789b377ad8bc628e, type: 3}
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m_Texture: {fileID: 2800000, guid: e970376ebc285f64fa47fa25677b1341, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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