Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: fe3dd5f3496178a458fbe281d94ed756, type: 3}
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m_Shader: {fileID: 4800000, guid: dfadb14b54f4109429cae8aa0d9ddbd8, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 7922e9b917abb13488492ffaf6fe2503, type: 3}
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m_Texture: {fileID: 2800000, guid: ed90879ede65af349b38ee7ccf338748, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 462f621619ce8b04d8e37a8d9728c674, type: 3}
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m_Texture: {fileID: 2800000, guid: c3f79fd4c6f770a4fbb5ba132f015d42, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: 4eaea338e7cb5d94aa328807a57a6f88, type: 3}
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m_Texture: {fileID: 2800000, guid: 9fca5919b4f605a40ba5f9768e914bb5, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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