Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: 604e14281d94feb469fd761d9bd308ae, type: 3}
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m_Shader: {fileID: 4800000, guid: 2264c3407b42ff543ac0461388d7c29a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 070047ccec2340148bb3720a9072af7f, type: 3}
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m_Texture: {fileID: 2800000, guid: ad6042d3f997c9c488a70e7b79cf62cd, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 9077dbc6e17cc2a40a1339f0ad20e4be, type: 3}
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m_Texture: {fileID: 2800000, guid: 594473f5e38c5274c806d90ba15b4c30, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: 974ea30898aeabf4297c7f8da2030ea2, type: 3}
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m_Texture: {fileID: 2800000, guid: e21c96b616f04014a9377ee2cbc0e859, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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