Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: a62c7b79ea03f4344917d6eb93647640, type: 3}
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m_Shader: {fileID: 4800000, guid: 6b817968b00bb514897c7db0ec0e5dca, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: ccdc941503b1d104b9e6dd7b664d2292, type: 3}
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m_Texture: {fileID: 2800000, guid: 02c16bd0544fadf4a828ddc50bcad184, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 51b724b05ad69cc4b95f33b7fb64218a, type: 3}
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m_Texture: {fileID: 2800000, guid: f8193c3c31f48c648bbe01d5ff54204f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: b0ee21aa04a292c41926f5c14f6853e5, type: 3}
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m_Texture: {fileID: 2800000, guid: 2ced5bb74266f0e4bbe5a5e1049ea9a5, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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