Update all of this
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bangers SDF Logo
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m_Shader: {fileID: 4800000, guid: ef08e6594d8b5ea4ba3b119a7f647313, type: 3}
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m_Shader: {fileID: 4800000, guid: 722e09faed4149545ad9464ef00ad4ad, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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@@ -33,15 +33,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_FaceTex:
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m_Texture: {fileID: 2800000, guid: 4e8827e5fe496064a86c5798f429a4ad, type: 3}
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m_Texture: {fileID: 2800000, guid: 06963b117040410499fd4bd98960f482, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_MainTex:
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m_Texture: {fileID: 2800000, guid: 9500a0b8c2e56994793197f412a7844f, type: 3}
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m_Texture: {fileID: 2800000, guid: ad2c178b5c8ecc346bf734bed160aedc, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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_OutlineTex:
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m_Texture: {fileID: 2800000, guid: af24589f6ff31d64f9bb6d2f96e41830, type: 3}
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m_Texture: {fileID: 2800000, guid: af8d63a2dc25b5049962920f20a5b49f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: {}
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